Virtual Reality for Analgesia During Intrauterine Device Insertion: Randomized Controlled Trial.

IF 4.1 2区 医学 Q1 HEALTH CARE SCIENCES & SERVICES
JMIR Serious Games Pub Date : 2025-09-08 DOI:10.2196/72917
Chloe Higgins, Claudia Zecena Morales, Judi Hocking, Kate Tyson, Cheryl Leung, Luke Larmour, Paul Leong, Beverley Vollenhoven
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引用次数: 0

Abstract

Background: Intrauterine devices (IUDs) are safe and effective long-acting reversible contraceptive therapies that are also used as minimally invasive treatment for heavy menstrual bleeding, endometrial hyperplasia, and early-stage endometrial cancer. Despite many advantages, IUDs are underused predominantly due to patient discomfort. Although many techniques have been explored previously in the literature, there is currently little consensus on effective analgesic strategies. Virtual reality (VR) has demonstrated moderate benefits in acute pain management and has been explored for outpatient hysteroscopy.

Objective: This study aims to explore the effectiveness of VR in improving patient pain and anxiety during outpatient IUD insertion.

Methods: This randomized controlled trial compared the use of a VR headset to standard care during IUD insertion in the outpatient clinic setting. VR content was delivered via smartphone and headset, providing patients with a relaxing 3D video environment. Outcomes measured were patient-reported pain and anxiety, as well as satisfaction reported using a questionnaire. Secondary outcomes included clinician-reported ease of insertion and time required to complete the procedure.

Results: A total of 70 patients were recruited, with 34 randomized to the control group and 36 randomized to VR headset use. Patients with VR headsets reported a mean pain score of 5.5 (SD 3.2) during IUD insertion, which was not significantly different to 4.3 (SD 3.2) for the control group (P=.15). Mean anxiety scores during the procedure were 4 (SD 3) in the VR group, compared to 4.8 (SD 3.5) in the control group, which was also not significantly different (P=.37). Anxiety was the most significant predictor of pain, and this, in turn, significantly increased insertion time (P<.001). Among patients who responded to and benefitted from VR use, baseline anxiety was significantly lower than in those who did not (P<.001). Satisfaction with the use of VR headsets was overall high, and recommendation scores for the use of VR headsets were also high. There were no significant adverse effects experienced with the use of the intervention, with only 1 patient reporting nausea after IUD insertion.

Conclusions: The use of VR headsets did not significantly alter the pain or anxiety experienced by patients during IUD insertion; however, satisfaction and recommendation that others use VR were high, which may suggest other benefits to their use. In addition, preprocedural anxiety appears to have a significant adverse impact on pain scores and the ability of patients to benefit from the VR headsets. This is an important contribution to the previously ambiguous data regarding VR use for gynecological procedures and highlights a new avenue for improving the patient experience.

Abstract Image

Abstract Image

虚拟现实在宫内节育器插入过程中的镇痛:随机对照试验。
背景:宫内节育器(iud)是一种安全有效的长效可逆避孕疗法,也可用于大量月经出血、子宫内膜增生和早期子宫内膜癌的微创治疗。尽管宫内节育器有许多优点,但主要由于患者不适而未得到充分利用。虽然许多技术已经在以前的文献中进行了探索,但目前对有效的镇痛策略几乎没有共识。虚拟现实(VR)在急性疼痛管理中显示出适度的益处,并已探索用于门诊宫腔镜检查。目的:本研究旨在探讨VR在改善门诊宫内节育器插入患者疼痛和焦虑方面的效果。方法:本随机对照试验比较了门诊植入宫内节育器时使用VR耳机和标准护理。通过智能手机和耳机传送VR内容,为患者提供轻松的3D视频环境。测量的结果是患者报告的疼痛和焦虑,以及使用问卷调查报告的满意度。次要结果包括临床报告的插入难易程度和完成手术所需的时间。结果:共招募了70例患者,其中34例随机分为对照组,36例随机分为VR头显组。佩戴VR头戴设备的患者在宫内节育器插入期间的平均疼痛评分为5.5 (SD 3.2),与对照组的4.3 (SD 3.2)无显著差异(P= 0.15)。手术过程中,VR组的平均焦虑评分为4 (SD 3),而对照组的平均焦虑评分为4.8 (SD 3.5),两者也无显著差异(P= 0.37)。焦虑是最显著的疼痛预测因子,这反过来又显著增加了插入时间(p结论:使用VR耳机并没有显著改变患者在插入宫内节育器时经历的疼痛或焦虑;然而,其他人使用VR的满意度和推荐率很高,这可能表明他们使用VR有其他好处。此外,手术前焦虑似乎对疼痛评分和患者从VR耳机中获益的能力有显著的不利影响。这是对以前关于VR用于妇科手术的模糊数据的重要贡献,并强调了改善患者体验的新途径。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
JMIR Serious Games
JMIR Serious Games Medicine-Rehabilitation
CiteScore
7.30
自引率
10.00%
发文量
91
审稿时长
12 weeks
期刊介绍: JMIR Serious Games (JSG, ISSN 2291-9279) is a sister journal of the Journal of Medical Internet Research (JMIR), one of the most cited journals in health informatics (Impact Factor 2016: 5.175). JSG has a projected impact factor (2016) of 3.32. JSG is a multidisciplinary journal devoted to computer/web/mobile applications that incorporate elements of gaming to solve serious problems such as health education/promotion, teaching and education, or social change.The journal also considers commentary and research in the fields of video games violence and video games addiction.
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