Competency framework for patients with surgical jejunostomy: From theory to educational practice.

Cécile Auriault, Jean-François Huon, Marie De Montrichard, Adam Jirka, Marine Vidal, Soisic Lecomte, Nicolas Regenet, Pierre Nizet, Fabien Nativel
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Abstract

Objectives: Patients with a jejunostomy use their tube daily in most cases, which exposes them to various complications. However, to our knowledge, the current literature is limited regarding available educational interventions or tools for these patients, and no specific competency framework for surgical jejunostomy has been developed yet. This project aimed to develop a unique and adapted competency framework for surgical jejunostomy patients through a multiprofessional and consensus-driven approach and to create a fun educational tool based on this framework to promote an effective educational approach.

Methods: A multidisciplinary working group was formed to develop the competency framework for patients with a surgical jejunostomy. Based on the identified priority competencies, an educational game was designed.

Results: Fifty-nine competencies were identified to constitute the competency framework: twenty-eight related to knowledge, sixteen related to know-how and fifteen related to attitudes, each divided into six items. Among these, twenty competencies were considered as priorities. The "Jejunostomy Game", an educational tool inspired by Trivial Pursuit® was developed for patients using a surgical jejunostomy tube for feeding.

Conclusion: This work appears essential to benefit both the patients and the various healthcare professionals who support them. It would be relevant to test the "Jejunostomy Game" to evaluate its effectiveness by measuring the knowledge and skills of patients.

空肠造口术患者胜任力框架:从理论到教育实践。
目的:大多数空肠造口患者每天使用空肠管,这使他们暴露于各种并发症。然而,据我们所知,目前的文献对这些患者可用的教育干预或工具是有限的,并且尚未开发出手术空肠造口的具体能力框架。本项目旨在通过多专业和共识驱动的方法,为外科空肠造口患者开发一个独特的适应性能力框架,并在此基础上创建一个有趣的教育工具,以促进有效的教育方法。方法:组建多学科工作组,制定空肠造口手术患者的能力框架。基于确定的优先能力,设计了一个教育游戏。结果:确定了59项胜任力构成胜任力框架:28项与知识有关,16项与技术诀窍有关,15项与态度有关,每项分为6个项目。其中,20项能力被认为是优先事项。“空肠造口游戏”是一个受Trivial Pursuit®启发的教育工具,是为使用手术空肠造口管进行喂养的患者开发的。结论:这项工作似乎对患者和支持他们的各种医疗保健专业人员都有好处。测试“空肠造口游戏”,通过测量患者的知识和技能来评估其有效性是有意义的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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