A Novel Virtual Reality Cycling System Using Controllers for Pedal Motion-Based Tracking: Movement Techniques, Motion Sickness, and User Experience

IF 3.6 3区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS
Chaowanan Khundam;Pornpon Thamrongrat;Chinnapat Panwisawas
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Abstract

This study proposes a novel, low-cost Virtual Reality (VR) cycling system that leverages VR controllers for pedal motion-based tracking, eliminating the need for additional sensors or complex setups. The system introduces two movement techniques: continuous and teleportation movement. These techniques allow users to control their movement in VR cycling by tilting their upper body for lateral movement and using leg-mounted controllers with pedal tracking for forward movement. This study investigated the system’s performance, motion sickness, and user experience within a virtual environment (VE) designed to simulate an urban landscape with a straight road, obstacles, and collectible items. A tunneling vignette was incorporated to mitigate visual-vestibular mismatches in the investigation of motion sickness. Results showed no significant differences in collected items or obstacle avoidance performance between the continuous and teleportation movement techniques. The tunneling vignette did not significantly affect performance or reduce motion sickness symptoms, as indicated by the SSQ scores. However, participants reported that the teleportation technique provided higher realism and internal-external correspondence (RJPQ: $p =0.007$ and $p =0.001$ , respectively). Intrinsic motivation scores were comparable for both techniques, though teleport technique showed slightly lower perceived tension ( $p =0.005$ ). Our low-cost VR cycling system provides an immersive and engaging experience, offering intuitive control mechanisms and realistic cycling dynamics. These findings contribute to the development of accessible VR cycling systems, ensuring movement design and user experience for immersive VEs.
一种新颖的虚拟现实循环系统使用控制器踏板运动为基础的跟踪:运动技术,晕动病,和用户体验
本研究提出了一种新颖、低成本的虚拟现实(VR)骑行系统,该系统利用VR控制器进行基于踏板运动的跟踪,从而消除了对额外传感器或复杂设置的需求。系统介绍了两种移动技术:连续移动和传送移动。这些技术允许用户通过倾斜上半身进行横向运动和使用带有踏板跟踪的腿上控制器进行向前运动来控制他们在VR自行车中的运动。本研究调查了该系统在虚拟环境(VE)中的性能、晕动病和用户体验,该虚拟环境旨在模拟具有笔直道路、障碍物和可收集物品的城市景观。一个隧道小插曲被纳入减轻视觉前庭不匹配在调查晕动病。结果显示,在收集物品和避障能力上,连续移动和隐形移动没有显著差异。正如SSQ分数所显示的那样,隧道小插曲并没有显著影响运动表现或减轻晕动病症状。然而,参与者报告说,隐形传态技术提供了更高的真实感和内外对应(RJPQ分别为$p =0.007$和$p =0.001$)。两种技术的内在动机得分相当,尽管瞬移技术表现出稍低的感知紧张感(p =0.005)。我们的低成本VR骑行系统提供身临其境和引人入胜的体验,提供直观的控制机制和逼真的骑行动态。这些发现有助于无障碍VR骑行系统的开发,确保沉浸式VR的运动设计和用户体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Access
IEEE Access COMPUTER SCIENCE, INFORMATION SYSTEMSENGIN-ENGINEERING, ELECTRICAL & ELECTRONIC
CiteScore
9.80
自引率
7.70%
发文量
6673
审稿时长
6 weeks
期刊介绍: IEEE Access® is a multidisciplinary, open access (OA), applications-oriented, all-electronic archival journal that continuously presents the results of original research or development across all of IEEE''s fields of interest. IEEE Access will publish articles that are of high interest to readers, original, technically correct, and clearly presented. Supported by author publication charges (APC), its hallmarks are a rapid peer review and publication process with open access to all readers. Unlike IEEE''s traditional Transactions or Journals, reviews are "binary", in that reviewers will either Accept or Reject an article in the form it is submitted in order to achieve rapid turnaround. Especially encouraged are submissions on: Multidisciplinary topics, or applications-oriented articles and negative results that do not fit within the scope of IEEE''s traditional journals. Practical articles discussing new experiments or measurement techniques, interesting solutions to engineering. Development of new or improved fabrication or manufacturing techniques. Reviews or survey articles of new or evolving fields oriented to assist others in understanding the new area.
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