More Than Following: Introducing Reversing Behavior for Irregular-Aware Traffic Simulation by Interactive Editing

IF 1.7 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Yi Han, He Wang, Xiaogang Jin
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引用次数: 0

Abstract

Though current traffic simulation methods can produce impressive results, reversing behavior is always ignored, potentially reducing the diversity and plausibility of simulation data. Furthermore, while common traffic behaviors like following-the-leader and lane changing can be easily simulated, efficiently generating irregular cases in a human-in-the-loop manner with specific motions based on user desires is less discussed. To address the gap, we present a novel interactive traffic editing and simulation framework that enables users to regulate vehicles via simple inputs to introduce reversing and generate desired trajectory data with both car-following and irregular driving behaviors. With key states specified, lane-level navigation, including forward/backward directions, is planned through heuristic search. The customized navigation brings the vehicles' new trajectories with both car-following and reversing, and their surrounding neighbors are also adjusted accordingly. To provide smooth and plausible motions after editing, vehicles are updated via the optimization-based simulation method, which takes vehicle kinematics, self-motivation, path keeping, collision avoidance, and special interaction rules into account. We demonstrate that our framework can generate uncommon traffic cases and validate it through extensive experiments.

更重要的是:通过交互式编辑引入不规则感知交通模拟的倒车行为
虽然目前的交通模拟方法可以产生令人印象深刻的结果,倒车行为总是被忽略,潜在地降低了模拟数据的多样性和合理性。此外,虽然常见的交通行为,如跟随领导者和变道可以很容易地模拟,但基于用户需求的特定运动,以人在环的方式有效地生成不规则情况的讨论较少。为了解决这一差距,我们提出了一种新的交互式交通编辑和仿真框架,使用户能够通过简单的输入来调节车辆,以引入倒车,并生成具有车辆跟随和不规则驾驶行为的所需轨迹数据。指定关键状态后,通过启发式搜索规划车道级导航,包括向前/向后方向。定制化导航带来了车辆的新轨迹,包括跟车和倒车,并且它们周围的邻居也会相应地进行调整。为了保证编辑后的运动流畅可信,车辆更新采用了基于优化的仿真方法,该方法考虑了车辆运动学、自激励、路径保持、避碰和特殊交互规则。我们证明了我们的框架可以生成不常见的流量案例,并通过大量的实验验证了它。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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