TransGI: Real-Time Dynamic Global Illumination with Object-Centric Neural Transfer Model.

IF 6.5
Yijie Deng, Lei Han, Lu Fang
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Abstract

Neural rendering algorithms have revolutionized computer graphics, yet their impact on real-time rendering under arbitrary lighting conditions remains limited due to strict latency constraints in practical applications. The key challenge lies in formulating a compact yet expressive material representation. To address this, we propose TransGI, a novel neural rendering method for real-time, high-fidelity global illumination. It comprises an object-centric neural transfer model for material representation and a radiance-sharing lighting system for efficient illumination. Traditional BSDF representations and spatial neural material representations lack expressiveness, requiring thousands of ray evaluations to converge to noise-free colors. Conversely, realtime methods trade quality for efficiency by supporting only diffuse materials. In contrast, our object-centric neural transfer model achieves compactness and expressiveness through an MLPbased decoder and vertex-attached latent features, supporting glossy effects with low memory overhead. For dynamic, varying lighting conditions, we introduce local light probes capturing scene radiance, coupled with an across-probe radiance-sharing strategy for efficient probe generation. We implemented our method in a real-time rendering engine, combining compute shaders and CUDA-based neural networks. Experimental results demonstrate that our method achieves real-time performance of less than 10 ms to render a frame and significantly improved rendering quality compared to baseline methods.

TransGI:实时动态全局照明与对象为中心的神经传递模型。
神经渲染算法已经彻底改变了计算机图形学,但由于在实际应用中严格的延迟限制,它们对任意光照条件下实时渲染的影响仍然有限。关键的挑战在于制定紧凑而富有表现力的材料表现形式。为了解决这个问题,我们提出了TransGI,一种用于实时、高保真全局照明的新型神经渲染方法。它包括用于材料表示的以物体为中心的神经传递模型和用于高效照明的辐射共享照明系统。传统的BSDF表示和空间神经材料表示缺乏表达性,需要成千上万的射线评估才能收敛到无噪声的颜色。相反,实时方法只支持漫射材料,以质量换取效率。相比之下,我们的以对象为中心的神经传递模型通过基于mlp的解码器和顶点附加的潜在特征实现了紧凑性和表达性,以低内存开销支持光滑效果。对于动态的、变化的光照条件,我们引入了捕捉场景辐射的局部光探头,并结合了跨探头辐射共享策略来高效地生成探头。我们在一个实时渲染引擎中实现了我们的方法,结合了计算着色器和基于cuda的神经网络。实验结果表明,与基线方法相比,我们的方法实现了小于10 ms的实时渲染性能,并且显著提高了渲染质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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