Developing a User-Centric Quality Model for Gaming as a Service (GaaS): Enhancing User Satisfaction Through Key Quality Factors

IF 1.3 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
IET Software Pub Date : 2025-09-02 DOI:10.1049/sfw2/6662968
Ameen Shaheen, Ahmad Alkhatib, Mahmoud Farfoura, Rand Albustanji
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引用次数: 0

Abstract

This study presents a comprehensive and user-centric quality model for gaming as a service (GaaS), grounded in a multistage survey methodology involving pretest, postgame, and posttest evaluations. The research identifies and empirically validates key quality attributes that influence user satisfaction, including controllability, responsiveness, accessibility, cost transparency, security, and social features. Data from 62 cloud gamers, analyzed through ANOVA and regression techniques, reveal that users prioritize high-resolution graphics, diverse game libraries, intuitive controls (ICs), and seamless audio–visual performance. The findings highlight a strong alignment between user expectations and the proposed quality model. Practical recommendations are offered for GaaS providers, focusing on improved user onboarding, transparent system requirements, enhanced social features, and robust security protocols. The study also discusses emerging technologies such as AI-driven personalization and adaptive streaming, which hold promise for enhancing quality of experience (QoE) in dynamic network conditions. Future research should include larger and more diverse user samples, longitudinal analysis, and cross-cultural perspectives to further validate and refine the model.

Abstract Image

为游戏即服务(GaaS)开发以用户为中心的质量模型:通过关键质量因素提高用户满意度
本研究提出了一个全面的、以用户为中心的游戏即服务(GaaS)质量模型,该模型基于多阶段调查方法,包括测试前、游戏后和测试后评估。该研究确定并实证验证了影响用户满意度的关键质量属性,包括可控性、响应性、可访问性、成本透明度、安全性和社会特征。通过方差分析和回归技术分析的62名云游戏玩家的数据显示,用户优先考虑高分辨率图形、多样化的游戏库、直观的控制(ic)和无缝的视听性能。研究结果强调了用户期望和建议的质量模型之间的强烈一致性。为GaaS提供商提供了实用建议,重点关注改进的用户登录、透明的系统需求、增强的社交功能和健壮的安全协议。该研究还讨论了人工智能驱动的个性化和自适应流媒体等新兴技术,这些技术有望在动态网络条件下提高体验质量(QoE)。未来的研究应包括更大、更多样化的用户样本、纵向分析和跨文化视角,以进一步验证和完善模型。
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来源期刊
IET Software
IET Software 工程技术-计算机:软件工程
CiteScore
4.20
自引率
0.00%
发文量
27
审稿时长
9 months
期刊介绍: IET Software publishes papers on all aspects of the software lifecycle, including design, development, implementation and maintenance. The focus of the journal is on the methods used to develop and maintain software, and their practical application. Authors are especially encouraged to submit papers on the following topics, although papers on all aspects of software engineering are welcome: Software and systems requirements engineering Formal methods, design methods, practice and experience Software architecture, aspect and object orientation, reuse and re-engineering Testing, verification and validation techniques Software dependability and measurement Human systems engineering and human-computer interaction Knowledge engineering; expert and knowledge-based systems, intelligent agents Information systems engineering Application of software engineering in industry and commerce Software engineering technology transfer Management of software development Theoretical aspects of software development Machine learning Big data and big code Cloud computing Current Special Issue. Call for papers: Knowledge Discovery for Software Development - https://digital-library.theiet.org/files/IET_SEN_CFP_KDSD.pdf Big Data Analytics for Sustainable Software Development - https://digital-library.theiet.org/files/IET_SEN_CFP_BDASSD.pdf
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