One-Shot Method for Computing Generalized Winding Numbers

IF 2.9 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
C. Martens, M. Bessmeltsev
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引用次数: 0

Abstract

The generalized winding number is an essential part of the geometry processing toolkit, allowing to quantify how much a given point is inside a surface, even when the surface has boundaries and noise. We propose a new universal method to compute a generalized winding number, based only on the surface boundary and the intersections of a single ray with the surface, supporting any oriented surface representations that support a ray intersection query. Due to the focus on the boundary, our algorithm has a unique set of properties. For 2D parametric curves, on a regular grid of query points, our method is up to faster than the current state of the art, maintaining the same precision. In 3D, our method can compute a winding number of a surface without discretizing it, including parametric surfaces. For some meshes with many triangles and a simple boundary, our method is faster than the hierarchical evaluation of the generalized winding number while still being precise. Similarly, on some parametric surfaces with a simple boundary, our method can be faster than adaptive quadrature. We validate our algorithms theoretically, numerically, and by demonstrating a gallery of results on a variety of parametric surfaces and meshes, as well uses in a variety of applications, including voxelizations and boolean operations.

Abstract Image

广义圈数的一次性计算方法
广义圈数是几何处理工具包的重要组成部分,允许量化给定点在表面内部的多少,即使表面有边界和噪声。我们提出了一种新的通用方法来计算广义圈数,仅基于表面边界和单个射线与表面的相交,支持任何支持射线相交查询的定向表面表示。由于关注边界,我们的算法有一组独特的属性。对于二维参数曲线,在查询点的规则网格上,我们的方法比目前的技术快4倍,保持了相同的精度。在三维中,我们的方法可以在不离散曲面的情况下计算曲面的圈数,包括参数曲面。对于一些具有多个三角形和一个简单边界的网格,我们的方法在保持精度的同时,比分层求广义圈数的速度要快。同样,在一些具有简单边界的参数曲面上,我们的方法可以比自适应正交更快。我们从理论上、数值上验证了我们的算法,并通过在各种参数曲面和网格上展示了一系列结果,以及在各种应用程序中的使用,包括体化和布尔运算。
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来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
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