Computing eternal vertex cover number of maximal outerplanar graphs in linear time

IF 1 4区 计算机科学 Q3 COMPUTER SCIENCE, THEORY & METHODS
Jasine Babu , K. Murali Krishnan , Veena Prabhakaran , Nandini J. Warrier
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引用次数: 0

Abstract

Eternal vertex cover problem is a variant of the classical vertex cover problem modeled as a two player attacker-defender game. Computing the eternal vertex cover number of graphs is known to be NP-hard in general and even for bipartite graphs. There is a quadratic complexity algorithm known for this problem for chordal graphs. Maximal outerplanar graphs form a subclass of chordal graphs, for which no algorithm of sub-quadratic time complexity is known. In this paper, we obtain a linear time recursive algorithm for computing eternal vertex cover number of maximal outerplanar graphs.
线性时间内最大外平面图永恒顶点覆盖数的计算
永恒顶点覆盖问题是经典顶点覆盖问题的一种变体,它被建模为二人攻防博弈。计算图的永恒顶点覆盖数通常是np困难的,甚至对于二部图也是如此。对于弦图的这个问题,有一个已知的二次复杂度算法。极大外平面图是弦图的一个子类,对于弦图,没有已知的次二次时间复杂度算法。本文给出了一种计算最大外平面图永恒顶点覆盖数的线性时间递推算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Theoretical Computer Science
Theoretical Computer Science 工程技术-计算机:理论方法
CiteScore
2.60
自引率
18.20%
发文量
471
审稿时长
12.6 months
期刊介绍: Theoretical Computer Science is mathematical and abstract in spirit, but it derives its motivation from practical and everyday computation. Its aim is to understand the nature of computation and, as a consequence of this understanding, provide more efficient methodologies. All papers introducing or studying mathematical, logic and formal concepts and methods are welcome, provided that their motivation is clearly drawn from the field of computing.
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