Real-Time Sports Event Multi-View Streaming Optimization With Large Models: A Collaborative Edge Framework in 5G/6G Wireless Networks

IF 0.5 Q4 TELECOMMUNICATIONS
Fa Zhang
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引用次数: 0

Abstract

Real-time multi-view sports streaming poses challenges in latency, Quality of Experience (QoE), and bandwidth efficiency under dynamic wireless conditions. Traditional centralized methods struggle to meet the demands of personalized viewing in 5G/6G environments. This paper presents CEFLM, a Collaborative Edge Framework empowered by Large Models, which integrates a transformer-based predictor for user viewpoints, a QoE-aware stream selector, and a federated multi-agent scheduler across edge nodes. A cross-layer optimization module further refines video quality and resource allocation. To evaluate CEFLM, we construct two datasets—MVSports-360 with synchronized multi-view annotations and YouTube MV-Highlights with aligned sports highlights. Experimental results show CEFLM achieves a Top-1 viewpoint accuracy of 84.6%, reduces latency by 24%, and improves QoE by 10% over strong baselines. Compared to a recent RL-based method, CEFLM increases QoE by 9.8% and lowers rebuffering. Ablation studies confirm that removing the large model or edge collaboration degrades performance, with QoE dropping by up to 7.9%. These results validate the effectiveness of CEFLM in enhancing adaptive, user-centric multimedia delivery in future wireless networks.

基于大模型的实时体育赛事多视点流优化:5G/6G无线网络中的协作边缘框架
在动态无线条件下,实时多视点体育流在延迟、体验质量和带宽效率方面面临挑战。传统的集中式方式难以满足5G/6G环境下个性化观看的需求。本文介绍了CEFLM,一个由大型模型授权的协作边缘框架,它集成了基于转换器的用户视点预测器、qos感知流选择器和跨边缘节点的联合多代理调度程序。跨层优化模块进一步细化视频质量和资源分配。为了评估CEFLM,我们构建了两个数据集-具有同步多视图注释的mvsports -360和具有对齐体育亮点的YouTube MV-Highlights。实验结果表明,在强基线的基础上,CEFLM的Top-1视点准确率达到84.6%,延迟减少24%,QoE提高10%。与最近基于rl的方法相比,CEFLM将QoE提高了9.8%,并降低了再缓冲。消融研究证实,去除大型模型或边缘协作会降低性能,QoE下降高达7.9%。这些结果验证了CEFLM在增强未来无线网络中自适应、以用户为中心的多媒体传输方面的有效性。
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