EGU-GS: Efficient Gaussian utilization for real-time 3D Gaussian splatting

IF 4.2 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Zhiyu Zheng, Dake Zhou, Yiming Shao, Xin Yang
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引用次数: 0

Abstract

In recent years, 3D Gaussian Splatting (3DGS) has garnered significant attention for its superior rendering quality and real-time performance. However, the inefficient utilization of Gaussians in 3DGS necessitates the use of millions of Gaussian primitives to adapt to the geometry and appearance of 3D scenes, leading to significant redundancy. To address this issue, we propose an efficient adaptive density control strategy that incorporates Cross-Section-Oriented splitting and Heterogeneous cloning operations. These modifications prevent the proliferation of redundant Gaussians and improve Gaussian utilization. Furthermore, we introduce opacity adaptive pruning, adaptive thresholds, and Gaussian importance weights to refine the Gaussian selection process. Our post-processing Gaussian refinement pruning further eliminates small-scale and low-opacity Gaussians. Experimental results on various challenging datasets demonstrate that our method achieves state-of-the-art rendering quality while consuming less storage space, reducing the number of Gaussians by up to 42% compared to 3DGS. The code is available at: https://github.com/zhiyu-cv/EGU.
EGU-GS:实时三维高斯溅射的高效高斯利用
近年来,三维高斯喷溅(3DGS)以其优异的渲染质量和实时性而备受关注。然而,由于三维图像中高斯基元的利用率不高,需要使用数百万个高斯基元来适应三维场景的几何形状和外观,从而导致大量冗余。为了解决这个问题,我们提出了一种有效的自适应密度控制策略,该策略结合了面向横截面的分裂和异构克隆操作。这些修改防止了冗余高斯函数的扩散,提高了高斯函数的利用率。此外,我们引入了不透明度自适应修剪、自适应阈值和高斯重要性权重来改进高斯选择过程。我们的后处理高斯细化修剪进一步消除了小规模和低不透明度的高斯。在各种具有挑战性的数据集上的实验结果表明,我们的方法在消耗更少的存储空间的同时达到了最先进的渲染质量,与3DGS相比,高斯数减少了42%。代码可从https://github.com/zhiyu-cv/EGU获得。
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来源期刊
Image and Vision Computing
Image and Vision Computing 工程技术-工程:电子与电气
CiteScore
8.50
自引率
8.50%
发文量
143
审稿时长
7.8 months
期刊介绍: Image and Vision Computing has as a primary aim the provision of an effective medium of interchange for the results of high quality theoretical and applied research fundamental to all aspects of image interpretation and computer vision. The journal publishes work that proposes new image interpretation and computer vision methodology or addresses the application of such methods to real world scenes. It seeks to strengthen a deeper understanding in the discipline by encouraging the quantitative comparison and performance evaluation of the proposed methodology. The coverage includes: image interpretation, scene modelling, object recognition and tracking, shape analysis, monitoring and surveillance, active vision and robotic systems, SLAM, biologically-inspired computer vision, motion analysis, stereo vision, document image understanding, character and handwritten text recognition, face and gesture recognition, biometrics, vision-based human-computer interaction, human activity and behavior understanding, data fusion from multiple sensor inputs, image databases.
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