Unveiling user challenges in immersive technologies: A deep learning approach to social media analytics

IF 12.5 1区 社会学 Q1 SOCIAL ISSUES
Juite Wang , Jung-Yu Lai , Rou-Ting Chen
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引用次数: 0

Abstract

Organizations are increasingly exploring the integration of immersive technologies into their business models. Understanding the barriers to adoption from the user's perspective is essential for successful implementation. This study proposes a deep learning framework to analyze social media data and uncover user-reported challenges associated with immersive technologies, including virtual reality (VR), augmented reality (AR), and mixed reality (MR). To detect adverse user experiences, we employ a semi-supervised learning approach based on Bidirectional Encoder Representations from Transformers (BERT), a context-aware language model developed by Google in 2018 and widely used in natural language processing. This approach incrementally builds a sentiment prediction model to identify negative user posts. We then apply BERTopic, a topic modeling technique built upon BERT, to classify these posts into semantically coherent topics. Finally, the identified topics are evaluated based on post volume, growth rate, and their strategic positioning using a topic strategy map. The analysis reveals 21 topics for VR, 8 for AR, and 8 for MR. These reflect a wide spectrum of concerns, including hardware malfunctions, tracking instability, content limitations, user discomfort, and governance skepticism. While some issues are shared across modalities, others, such as controller mapping failures in MR or WebAR instability in AR, are uniquely emphasized. The findings offer practical insights to guide user-centered design, improve platform reliability, and support the broader adoption of immersive technologies.
揭示沉浸式技术中的用户挑战:社交媒体分析的深度学习方法
组织正在越来越多地探索将沉浸式技术集成到他们的业务模型中。从用户的角度理解采用的障碍对于成功实现至关重要。本研究提出了一个深度学习框架来分析社交媒体数据,并揭示用户报告的与沉浸式技术相关的挑战,包括虚拟现实(VR)、增强现实(AR)和混合现实(MR)。为了检测不良用户体验,我们采用了一种基于变形金刚双向编码器表示(BERT)的半监督学习方法,BERT是谷歌于2018年开发的一种上下文感知语言模型,广泛用于自然语言处理。这种方法逐步建立一个情绪预测模型来识别负面的用户帖子。然后,我们应用BERTopic,一种基于BERT的主题建模技术,将这些帖子分类为语义一致的主题。最后,根据帖子量、增长率和使用主题策略图的战略定位对已确定的主题进行评估。该分析揭示了VR的21个主题、AR的8个主题和mr的8个主题,这些主题反映了广泛的关注,包括硬件故障、跟踪不稳定、内容限制、用户不适和管理怀疑。虽然有些问题是跨模式共享的,但其他问题,如MR中的控制器映射失败或AR中的WebAR不稳定,都是特别强调的。研究结果为指导以用户为中心的设计、提高平台可靠性和支持沉浸式技术的广泛采用提供了实用的见解。
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来源期刊
CiteScore
17.90
自引率
14.10%
发文量
316
审稿时长
60 days
期刊介绍: Technology in Society is a global journal dedicated to fostering discourse at the crossroads of technological change and the social, economic, business, and philosophical transformation of our world. The journal aims to provide scholarly contributions that empower decision-makers to thoughtfully and intentionally navigate the decisions shaping this dynamic landscape. A common thread across these fields is the role of technology in society, influencing economic, political, and cultural dynamics. Scholarly work in Technology in Society delves into the social forces shaping technological decisions and the societal choices regarding technology use. This encompasses scholarly and theoretical approaches (history and philosophy of science and technology, technology forecasting, economic growth, and policy, ethics), applied approaches (business innovation, technology management, legal and engineering), and developmental perspectives (technology transfer, technology assessment, and economic development). Detailed information about the journal's aims and scope on specific topics can be found in Technology in Society Briefings, accessible via our Special Issues and Article Collections.
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