Optimal Strategy for Task Offloading and Resource Pricing Behavior Based on Blockchain

IF 10.9 2区 计算机科学 Q1 ENGINEERING, ELECTRICAL & ELECTRONIC
Xue Zhai;Shanchen Pang;Nuanlai Wang;Haiyuan Gui;Xiao He
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引用次数: 0

Abstract

End-edge-cloud computing improves efficiency and reduces latency by allocating mobile device tasks between edge nodes and cloud servers. However, task allocation and resource pricing in complex multi-user, multi-task environments remain challenging. This paper proposes an end-edge-cloud task offloading strategy based on blockchain technology, utilizing Stackelberg game theory for resource pricing (BMSGRP). We designed a multi-level Stackelberg game model with cloud servers as the leaders, edge servers as the sub-leaders, and mobile devices as the followers. By proving the monotonicity of the overall system benefit model, we derived the unique equilibrium solution. Then, we use blockchain technology to construct a decentralized resource transaction ledger, recording the task offloading and resource pricing results of various devices. We employ the an improved consensus mechanism based on reputation scoring (mRS-DBFT) to ensure the security and transparency of data and transactions. Finally, we evaluated the performance of this strategy through simulation experiments across various scenarios. The results indicate that our method significantly improves system efficiency compared with local task execution and random offloading.
基于区块链的任务卸载与资源定价行为优化策略
端到端云计算通过在边缘节点和云服务器之间分配移动设备任务,提高效率,降低时延。然而,在复杂的多用户、多任务环境中,任务分配和资源定价仍然具有挑战性。利用资源定价的Stackelberg博弈论(BMSGRP),提出了一种基于区块链技术的端-边缘云任务卸载策略。我们设计了一个多层次的Stackelberg博弈模型,以云服务器为领导者,边缘服务器为次领导者,移动设备为追随者。通过证明系统整体效益模型的单调性,导出了唯一均衡解。然后,我们使用区块链技术构建去中心化的资源交易账本,记录各种设备的任务卸载和资源定价结果。我们采用改进的基于信誉评分的共识机制(mRS-DBFT)来确保数据和交易的安全性和透明度。最后,我们通过各种场景的模拟实验来评估该策略的性能。结果表明,与本地任务执行和随机卸载相比,该方法显著提高了系统效率。
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来源期刊
CiteScore
7.70
自引率
9.30%
发文量
59
审稿时长
3.3 months
期刊介绍: The main focus for the IEEE Transactions on Consumer Electronics is the engineering and research aspects of the theory, design, construction, manufacture or end use of mass market electronics, systems, software and services for consumers.
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