{"title":"PatchEX: High-Quality Real-Time Temporal Supersampling through Patch-based Parallel Extrapolation","authors":"Akanksha Dixit, Smruti R. Sarangi","doi":"10.1145/3759247","DOIUrl":null,"url":null,"abstract":"High-refresh rate displays have become very popular in recent years due to the need for superior visual quality in gaming, professional displays and specialized applications such as medical imaging. However, high-refresh rate displays alone do not guarantee a superior visual experience; the GPU needs to render frames at a matching rate. Otherwise, we observe disconcerting visual artifacts such as screen tearing and stuttering. Real-time frame generation is an effective technique to increase frame rates by predicting new frames from other rendered frames. There are two methods in this space: interpolation and extrapolation. Interpolation-based methods provide good image quality at the cost of a higher runtime because they also require the next rendered frame. On the other hand, extrapolation methods are much faster at the cost of quality. This paper introduces <jats:italic toggle=\"yes\">PatchEX</jats:italic> , a novel frame extrapolation method that aims to provide the quality of interpolation at the speed of extrapolation. It smartly segments each frame into foreground and background regions and employs a novel neural network to generate the final extrapolated frame. Additionally, a wavelet transform (WT)-based filter pruning technique is applied to compress the network, significantly reducing the runtime of the extrapolation process. Our results demonstrate that <jats:italic toggle=\"yes\">PatchEX</jats:italic> achieves a 61.32% and 49.21% improvement in PSNR over the latest extrapolation methods ExtraNet and ExtraSS, respectively, while being 3 × and 2.6 × faster, respectively.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"19 1","pages":""},"PeriodicalIF":9.5000,"publicationDate":"2025-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Transactions on Graphics","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1145/3759247","RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
High-refresh rate displays have become very popular in recent years due to the need for superior visual quality in gaming, professional displays and specialized applications such as medical imaging. However, high-refresh rate displays alone do not guarantee a superior visual experience; the GPU needs to render frames at a matching rate. Otherwise, we observe disconcerting visual artifacts such as screen tearing and stuttering. Real-time frame generation is an effective technique to increase frame rates by predicting new frames from other rendered frames. There are two methods in this space: interpolation and extrapolation. Interpolation-based methods provide good image quality at the cost of a higher runtime because they also require the next rendered frame. On the other hand, extrapolation methods are much faster at the cost of quality. This paper introduces PatchEX , a novel frame extrapolation method that aims to provide the quality of interpolation at the speed of extrapolation. It smartly segments each frame into foreground and background regions and employs a novel neural network to generate the final extrapolated frame. Additionally, a wavelet transform (WT)-based filter pruning technique is applied to compress the network, significantly reducing the runtime of the extrapolation process. Our results demonstrate that PatchEX achieves a 61.32% and 49.21% improvement in PSNR over the latest extrapolation methods ExtraNet and ExtraSS, respectively, while being 3 × and 2.6 × faster, respectively.
期刊介绍:
ACM Transactions on Graphics (TOG) is a peer-reviewed scientific journal that aims to disseminate the latest findings of note in the field of computer graphics. It has been published since 1982 by the Association for Computing Machinery. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal.