First experiences of immersive virtual reality as an additional learning tool in curricular teaching for orthopedic and trauma surgery.

IF 0.5
Tobias Schöbel, Leonard Schuschke, Yasmin Youssef, Christoph-E Heyde, Daisy Rotzoll, Georg Osterhoff, Jan Theopold
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Abstract

Introduction: Immersive virtual reality (iVR) simulators have been introduced for skills training in various medical disciplines. While iVR simulators have been shown to improve technical skills, they are currently not well established in curricular teaching for medical students. The aim of this study was to demonstrate the implementation of an iVR operating theater in addition to conventional bedside teaching in orthopedic and trauma surgery and to evaluate user feedback regarding expectations, acceptance and limitations.

Methods: Medical students must complete a week of bedside teaching in orthopedic and trauma surgery in the fourth year. Of these students one third (n = 56) were given the opportunity to attend an iVR operation theater using Oculus Quest 2 headsets and controllers and the PrecisionOS software. Participants were able to train several surgical procedures. User feedback was obtained before and after the obligatory course by two questionnaires and compared statistically using the Mann-Whitney-U-test or Fishers' exact t‑test.

Results: All students had high expectations regarding the implementation of iVR training in the course. The participants spent a mean time of 3.3 h per week using the iVR tool in addition to the regular course content. All students stated that iVR training was a useful addition to bedside teaching in orthopedic and trauma surgery. Most participants (87.0%) thought that VR applications will play a role in their future career. Motion sickness occurred in half of the participants. The main symptoms that were described were dizziness (37.0%), nausea (33.3%) and headaches (25.9%). Students who received an iVR tool rated the bedside course better than students who did not receive the iVR tool.

Conclusion: The iVR training can be easily implemented into the curriculum of medical students. The high expectations of the participants were fulfilled and the students wished iVR to be a regular part of the obligatory courses in orthopedic and trauma surgery.

首次体验沉浸式虚拟现实作为骨科和创伤外科课程教学的额外学习工具。
简介:沉浸式虚拟现实(iVR)模拟器已经被引入到各种医学学科的技能培训中。虽然iVR模拟器已经被证明可以提高技术技能,但它们目前还没有很好地建立在医学生的课程教学中。本研究的目的是证明在骨科和创伤外科的常规床边教学之外,iVR手术室的实施,并评估用户对期望、接受度和局限性的反馈。方法:医学生在第四年必须完成一周的骨科与创伤外科床边教学。在这些学生中,三分之一(n = 56)有机会使用Oculus Quest 2耳机和控制器以及PrecisionOS软件参加iVR手术室。参与者能够训练几种外科手术。通过两份问卷调查必修课程前后的用户反馈,采用mann - whitney - u检验或fisher精确t检验进行统计比较。结果:所有学生都对课程中iVR培训的实施抱有很高的期望。除了常规课程内容外,参与者每周平均花费3.3 h使用iVR工具。所有学生都表示,iVR培训是对骨科和创伤外科床边教学的有益补充。大多数参与者(87.0%)认为虚拟现实应用将在他们未来的职业生涯中发挥作用。一半的参与者出现了晕动病。被描述的主要症状为头晕(37.0%)、恶心(33.3%)和头痛(25.9%)。接受iVR工具的学生比没有接受iVR工具的学生对床边课程的评分更高。结论:在医学生课程中实施iVR培训是可行的。学员的期望得到了满足,他们希望iVR能成为骨科和创伤外科必修课的一部分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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