Vaccine misinformation among Arabic-speakers in Australia and the audience and appetite for a game-based intervention.

IF 3.5
Vaccine Pub Date : 2025-08-30 Epub Date: 2025-08-09 DOI:10.1016/j.vaccine.2025.127599
Sophie Vasiliadis, John Cook, Kifarkis Nissan, Wendy Cook, Kate Hopkins, Chelsey Lepage, Angus Thomson, Margie Danchin, Jessica Kaufman
{"title":"Vaccine misinformation among Arabic-speakers in Australia and the audience and appetite for a game-based intervention.","authors":"Sophie Vasiliadis, John Cook, Kifarkis Nissan, Wendy Cook, Kate Hopkins, Chelsey Lepage, Angus Thomson, Margie Danchin, Jessica Kaufman","doi":"10.1016/j.vaccine.2025.127599","DOIUrl":null,"url":null,"abstract":"<p><strong>Introduction: </strong>Vaccine misinformation has been increasingly pervasive since the COVID-19 pandemic. It was a particular challenge among Arabic-speaking communities during vaccine roll-out. This study explored the content, context and mechanisms of vaccine misinformation beliefs and dissemination among the Arabic-speaking community in Victoria, to inform the adaptation of the Cranky Uncle - Vaccine (Arabic) online misinformation inoculation game.</p><p><strong>Methods: </strong>This qualitative study involved exploratory community focus groups and intervention adaptation workshops. Using convenience sampling, the project's Advisory Group disseminated flyers to Arabic-speaking communities through their networks, in-person and online. Semi-structured discussions used the transcendental (descriptive) phenomenological approach to explore the 'who, 'what', 'where', 'when' of vaccine misinformation dissemination to inform intervention adaptation and utility. Data were combined and inductively thematically analysed.</p><p><strong>Results: </strong>Four online focus group discussions were held with 16 women (16-70+ years) in total. Sixty-five participants (n = 45 female, 16-70+ years) attended one of two face-to-face workshops. Arabic translators assisted in three focus groups and both workshops. Misinformation about COVID-19 vaccines (but not other vaccines) was easily recalled, and the content aligned with misinformation topics identified elsewhere, e.g. vaccine concerns and conspiracy theories. Regarding context, the information context theme reflected an information gap that encouraged individuals to seek out vaccine information via unofficial sources. The personal context theme was of fear and uncertainty of the vaccine's side effects, and secondarily of mistrust in authorities. In terms of dissemination mechanisms, misinformation was shared through friends and family and was image-based, making it accessible regardless of written or social media literacy. Misinformation was believed when it filled information gaps, was emotive and reinforced fears and beliefs.</p><p><strong>Discussion: </strong>The findings support the utility of the Cranky Uncle - Vaccine (Arabic) game in inoculating key audiences. The community-centred approach to game adaptation makes it relatable and directly relevant to audiences' vaccine beliefs and concerns.</p>","PeriodicalId":94264,"journal":{"name":"Vaccine","volume":"62 ","pages":"127599"},"PeriodicalIF":3.5000,"publicationDate":"2025-08-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Vaccine","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1016/j.vaccine.2025.127599","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2025/8/9 0:00:00","PubModel":"Epub","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Introduction: Vaccine misinformation has been increasingly pervasive since the COVID-19 pandemic. It was a particular challenge among Arabic-speaking communities during vaccine roll-out. This study explored the content, context and mechanisms of vaccine misinformation beliefs and dissemination among the Arabic-speaking community in Victoria, to inform the adaptation of the Cranky Uncle - Vaccine (Arabic) online misinformation inoculation game.

Methods: This qualitative study involved exploratory community focus groups and intervention adaptation workshops. Using convenience sampling, the project's Advisory Group disseminated flyers to Arabic-speaking communities through their networks, in-person and online. Semi-structured discussions used the transcendental (descriptive) phenomenological approach to explore the 'who, 'what', 'where', 'when' of vaccine misinformation dissemination to inform intervention adaptation and utility. Data were combined and inductively thematically analysed.

Results: Four online focus group discussions were held with 16 women (16-70+ years) in total. Sixty-five participants (n = 45 female, 16-70+ years) attended one of two face-to-face workshops. Arabic translators assisted in three focus groups and both workshops. Misinformation about COVID-19 vaccines (but not other vaccines) was easily recalled, and the content aligned with misinformation topics identified elsewhere, e.g. vaccine concerns and conspiracy theories. Regarding context, the information context theme reflected an information gap that encouraged individuals to seek out vaccine information via unofficial sources. The personal context theme was of fear and uncertainty of the vaccine's side effects, and secondarily of mistrust in authorities. In terms of dissemination mechanisms, misinformation was shared through friends and family and was image-based, making it accessible regardless of written or social media literacy. Misinformation was believed when it filled information gaps, was emotive and reinforced fears and beliefs.

Discussion: The findings support the utility of the Cranky Uncle - Vaccine (Arabic) game in inoculating key audiences. The community-centred approach to game adaptation makes it relatable and directly relevant to audiences' vaccine beliefs and concerns.

澳大利亚阿拉伯语使用者和受众之间的疫苗错误信息和对基于游戏的干预的兴趣。
自2019冠状病毒病大流行以来,疫苗错误信息日益普遍。在疫苗推广期间,这对阿拉伯语社区来说是一个特别的挑战。本研究探讨了疫苗错误信息信仰的内容、背景和机制及其在维多利亚阿拉伯语社区的传播,为“狂躁大叔-疫苗(阿拉伯语)”在线错误信息接种游戏的改编提供信息。方法:采用探索性社区焦点小组和干预适应研讨会进行定性研究。通过方便的抽样,该项目的咨询小组通过阿拉伯语社区的网络,面对面和在线向他们散发传单。半结构化的讨论使用先验(描述性)现象学方法来探索疫苗错误信息传播的“谁”,“什么”,“在哪里”,“何时”,以告知干预适应和效用。对数据进行综合归纳和主题分析。结果:共进行了4次在线焦点小组讨论,16名女性(16-70岁以上)。65名参与者(n = 45名女性,16-70岁以上)参加了两次面对面研讨会中的一次。阿拉伯语翻译协助了三个焦点小组和两个讲习班。关于COVID-19疫苗(但不包括其他疫苗)的错误信息很容易被召回,其内容与其他地方确定的错误信息主题一致,例如疫苗问题和阴谋论。关于背景,信息背景主题反映了鼓励个人通过非官方来源寻找疫苗信息的信息差距。个人背景的主题是对疫苗副作用的恐惧和不确定性,其次是对当局的不信任。在传播机制方面,错误信息是通过朋友和家人分享的,并且是基于图像的,无论书面或社交媒体素养如何,都可以访问。当虚假信息填补了信息空白、情绪化并强化了恐惧和信念时,人们就会相信它。讨论:研究结果支持暴躁大叔-疫苗(阿拉伯语)游戏在接种关键受众中的效用。以社区为中心的游戏适应方法使其与受众的疫苗信念和关切直接相关。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信