Improved Smoothed Analysis of 2-Opt for the Euclidean TSP

IF 0.7 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Bodo Manthey, Jesse van Rhijn
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Abstract

The 2-opt heuristic is a simple local search heuristic for the travelling salesperson problem (TSP). Although it usually performs well in practice, its worst-case running time is exponential in the number of cities. Attempts to reconcile this difference between practice and theory have used smoothed analysis, in which adversarial instances are perturbed probabilistically. We are interested in the classical model of smoothed analysis for the Euclidean TSP, in which the perturbations are Gaussian. This model was previously used by Manthey and Veenstra, who obtained smoothed complexity bounds polynomial in n, the dimension d, and the perturbation strength \(\sigma ^{-1}\). However, their analysis only works for \(d \ge 4\). The only previous analysis for \(d \le 3\) was performed by Englert, Röglin and Vöcking, who used a different perturbation model which can be translated to Gaussian perturbations. Their model yields bounds polynomial in n and \(\sigma ^{-d}\), and super-exponential in d. As the fact that no direct analysis exists for Gaussian perturbations that yields polynomial bounds for all d is somewhat unsatisfactory, we perform this missing analysis. Along the way, we improve all existing smoothed complexity bounds for Euclidean 2-opt with Gaussian perturbations.

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欧几里得TSP的改进2-Opt平滑分析。
2-opt启发式算法是一种简单的局部搜索启发式算法。虽然它在实践中通常表现良好,但其最坏情况运行时间在城市数量上呈指数增长。为了调和实践和理论之间的差异,人们使用了平滑分析,在这种分析中,对抗性实例被概率地扰动。我们对欧几里得TSP平滑分析的经典模型感兴趣,其中的扰动是高斯的。该模型先前由Manthey和Veenstra使用,他们获得了n,维数d和扰动强度σ - 1的光滑复杂度界多项式。然而,他们的分析只适用于d≥4。之前对d≤3的唯一分析是由Englert (Röglin和Vöcking)进行的,他们使用了一种不同的扰动模型,可以转换为高斯扰动。他们的模型在n和σ - d中产生多项式边界,在d中产生超指数边界。由于没有对所有d产生多项式边界的高斯扰动的直接分析存在,这有点令人不满意,我们执行这个缺失的分析。在此过程中,我们改进了具有高斯扰动的欧几里得2-opt的所有现有光滑复杂性边界。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Algorithmica
Algorithmica 工程技术-计算机:软件工程
CiteScore
2.80
自引率
9.10%
发文量
158
审稿时长
12 months
期刊介绍: Algorithmica is an international journal which publishes theoretical papers on algorithms that address problems arising in practical areas, and experimental papers of general appeal for practical importance or techniques. The development of algorithms is an integral part of computer science. The increasing complexity and scope of computer applications makes the design of efficient algorithms essential. Algorithmica covers algorithms in applied areas such as: VLSI, distributed computing, parallel processing, automated design, robotics, graphics, data base design, software tools, as well as algorithms in fundamental areas such as sorting, searching, data structures, computational geometry, and linear programming. In addition, the journal features two special sections: Application Experience, presenting findings obtained from applications of theoretical results to practical situations, and Problems, offering short papers presenting problems on selected topics of computer science.
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