Integration Method for Generating Complete Hierarchical Layouts From Incomplete Virtual Scene Trees

IF 1.7 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Emir Cogo, Ehlimana Cogo, Damir Pozderac, Razija Turčinhodžić Mulahasanović, Selma Rizvić
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引用次数: 0

Abstract

Procedural modeling methods are used to automatically generate virtual scenes. There is a large number of available top-down methods for generating partial content for specific purposes. However, little research was done on enabling the generation of content in the presence of manually modeled elements, from the bottom-up direction, or without significant assistance from the user. No existing approach provides a platform that can combine the results of different methods, which leaves them isolated. This paper presents an integration approach that generates complete virtual space organizations by combining the usage of top-down and bottom-up procedural generation of content, with support for the placement of manually modeled content. The integration is made possible by using shape conversion to match the input and output shape types of different methods. The evaluation of the proposed approach was performed on a 2D polygon dataset by using four different scenarios, validating that it works as intended. Additional testing was performed by using a case study of organizing 3D virtual space around the manually modeled element of virtual heritage Tašlihan to demonstrate all capabilities of the integration approach and the different outputs depending on the level of user interaction and the desired results.

Abstract Image

不完整虚拟场景树生成完整分层布局的集成方法
采用程序化建模方法自动生成虚拟场景。有许多自顶向下的方法可用于为特定目的生成部分内容。然而,很少有人研究在手工建模元素存在的情况下,从自下而上的方向,或者在没有用户大量帮助的情况下,如何生成内容。没有一种现有的方法能够提供一个平台,将不同方法的结果结合起来,从而使它们相互隔离。本文提出了一种集成方法,通过结合使用自顶向下和自底向上的程序生成内容来生成完整的虚拟空间组织,并支持手动建模内容的放置。通过使用形状转换来匹配不同方法的输入和输出形状类型,使集成成为可能。通过使用四种不同的场景,在二维多边形数据集上对所提出的方法进行了评估,验证了它的预期效果。通过使用围绕虚拟遗产Tašlihan的手工建模元素组织3D虚拟空间的案例研究,进行了额外的测试,以展示集成方法的所有功能以及根据用户交互水平和期望结果的不同输出。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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