The trade-offs of metaverse value creation. Real-Time-Delphi-based scenario analysis by 2040

IF 12.5 1区 社会学 Q1 SOCIAL ISSUES
Monika Hajdas , Joanna Radomska , Aleksandra Szpulak , Arkadiusz Kawa
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Abstract

Metaverse, considered one of the decade's most transformative technological innovations, is a highly immersive, computer-generated 3D virtual space where users can interact through their avatars daily. Such an immersive environment may create numerous opportunities for retailers and enable them to advance their omnichannel strategies. However, these opportunities are difficult to determine due to considerable ambiguity and a lack of consensus on metaverse qualities and their social consequences, which may affect the usage intention and adoption. Balancing the metaverse's social, environmental, and economic goals could help determine possible ways to design it. Therefore, this study explores future metaverse scenarios, identifies values present (and missing) in these scenarios, and explores the scope of potential trade-offs in metaverse design. A real-time Delphi-based scenario study (time horizon 2040) was conducted with 15 experts. Based on experts' assessments of 21 projections, four scenarios were developed: the Metawars, the Meta Business Models, the Great Escape, and the Surveillance Metaworld. The scenarios were further qualitatively analyzed to identify their dominating and neglected values. The findings indicate that dominant values come from the market and industrial worlds. In contrast, most neglected in current thinking about the metaverse's future are the domestic, civic, and green values. The four metaverse future scenarios can serve as inputs for technology-in-use concepts and prototypes in the retail and omnichannel domains. The findings also encourage a ‘what if’ reflection on how these scenarios might change if metaverse design considers values that may not be predominant yet.
元价值创造的权衡。到2040年基于实时delphi的情景分析
Metaverse被认为是近十年来最具变革性的技术创新之一,它是一个高度沉浸式的、由计算机生成的3D虚拟空间,用户可以通过他们的化身每天进行互动。这种沉浸式的环境可能会为零售商创造许多机会,并使他们能够推进他们的全渠道战略。然而,这些机会很难确定,因为相当模糊,缺乏对元属性及其社会后果的共识,这可能会影响使用意图和采用。平衡虚拟世界的社会、环境和经济目标可以帮助确定可能的设计方法。因此,本研究探讨了未来的元场景,确定了这些场景中存在(和缺失)的价值,并探讨了元场景设计中潜在权衡的范围。15名专家进行了基于delphi的实时情景研究(时间范围2040年)。基于专家对21个预测的评估,我们开发了四种情景:元战争、元商业模式、大逃亡和监视元世界。进一步定性分析情景,以确定其主导和被忽视的价值。研究结果表明,占主导地位的价值观来自市场和工业世界。相比之下,在当前对虚拟世界未来的思考中,最被忽视的是家庭、公民和绿色价值观。这四个虚拟未来场景可以作为零售和全渠道领域中使用中的技术概念和原型的输入。研究结果还鼓励了一种“如果”的思考,即如果虚拟世界设计考虑了可能尚未占主导地位的价值观,这些场景可能会发生什么变化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
17.90
自引率
14.10%
发文量
316
审稿时长
60 days
期刊介绍: Technology in Society is a global journal dedicated to fostering discourse at the crossroads of technological change and the social, economic, business, and philosophical transformation of our world. The journal aims to provide scholarly contributions that empower decision-makers to thoughtfully and intentionally navigate the decisions shaping this dynamic landscape. A common thread across these fields is the role of technology in society, influencing economic, political, and cultural dynamics. Scholarly work in Technology in Society delves into the social forces shaping technological decisions and the societal choices regarding technology use. This encompasses scholarly and theoretical approaches (history and philosophy of science and technology, technology forecasting, economic growth, and policy, ethics), applied approaches (business innovation, technology management, legal and engineering), and developmental perspectives (technology transfer, technology assessment, and economic development). Detailed information about the journal's aims and scope on specific topics can be found in Technology in Society Briefings, accessible via our Special Issues and Article Collections.
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