Mobile apps designed for preschoolers produce comparable physical activity outcomes to traditional physical education activities.

IF 2.2 Q2 HEALTH CARE SCIENCES & SERVICES
mHealth Pub Date : 2025-07-14 eCollection Date: 2025-01-01 DOI:10.21037/mhealth-24-78
Nan Zeng, Susan L Johnson, Barbara Chamberlin, Laura L Bellows
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Abstract

Background: Globally, preschoolers' physical activity (PA) levels are lower than recommended. Digital interventions involving child-centered approaches hold promise for increasing PA behaviors. The objective of this cross-sectional study was to evaluate the acute effects of 3 custom mobile apps, Foods & Moves, on preschooler's PA outcomes in comparison with traditional physical education (PE) activities as part of the HEalthy EnviROnments (HEROs) Study.

Methods: Thirty-one children (17 boys, Xage =4.3±0.5 years; 42% Hispanic) participated in a 6-week parent-child intervention aimed at enhancing healthy eating and PA behaviors. Children's PA outcomes, including percentage of time spent in moderate PA (MPA%), vigorous PA (VPA%), moderate-to-vigorous PA (MVPA%), and cadence (steps/minute), were collected by ActiGraph GT9X Link accelerometers on each of the 3 apps (Jungle Gym, Jungle Gym-2, Spin-n-Move) and 2 traditional PE activities (obstacle course and PA skill building) during weekly workshops.

Results: Linear models revealed condition differences in VPA% [F(4,147) =10.18, P<0.001, η2 =0.22], MVPA% [F(4,147) =13.46, P<0.001, η2 =0.26], and cadence [F(4,147) =20.88, P<0.001, η2 =0.35]. Pairwise comparisons indicated that VPA% for PA skill building, Jungle Gym, and Jungle Gym-2 was higher than the obstacle course (all P<0.001). MVPA% and cadence in PA skill building, Jungle Gym, Jungle Gym-2, and Spin-n-Move were higher compared to the obstacle course (all P<0.001).

Conclusions: The Foods & Moves apps prompted a considerable proportion of high-intensity PA, which is comparable to or higher than traditional PE activities, demonstrating the potential to use digital strategies to promote PA in preschoolers.

Abstract Image

为学龄前儿童设计的移动应用程序产生的体育活动结果与传统的体育教育活动相当。
背景:在全球范围内,学龄前儿童的身体活动(PA)水平低于建议水平。涉及以儿童为中心的数字干预方法有望增加PA行为。作为健康环境(HEROs)研究的一部分,本横断面研究的目的是评估3个定制移动应用程序food & Moves对学龄前儿童PA结果的急性影响,并将其与传统体育(PE)活动进行比较。方法:31例儿童(男孩17例,年龄=4.3±0.5岁;(42%西班牙裔)参加了为期6周的亲子干预,旨在促进健康饮食和个人行为。通过ActiGraph GT9X Link加速度计收集儿童的PA结果,包括中度PA (MPA%)、剧烈PA (VPA%)、中度至剧烈PA (MVPA%)和节奏(步数/分钟)所花费的时间百分比,这些数据分别用于每周研讨会期间的3个应用程序(攀爬架、攀爬架-2、旋转-n- move)和2个传统体育活动(障碍赛和PA技能培养)。结果:线性模型显示VPA% [F(4147) =10.18, Pη2 =0.22], MVPA% [F(4147) =13.46, Pη2 =0.26]和节奏[F(4147) =20.88, Pη2 =0.35]的条件差异。两两比较表明,幼儿PA技能建设、攀爬架和攀爬架-2的VPA百分比高于障碍赛(均为p)。结论:food & Moves应用程序促进了相当比例的高强度PA,这与传统的体育活动相当或更高,表明了使用数字策略促进幼儿PA的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
5.40
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