Weitong Wang , Zijia Wang , Yufeng Li , Zixuan Mao , Danyong Feng , Liang Yu
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引用次数: 0
Abstract
Although considerable research has been conducted on signage, there remains room for further study on platform station name list signage. To evaluate and improve this, wayfinding experiments were carried out in a virtual reality-based rail station. Participants' multidimensional eye movement data and wayfinding performance were collected. The results revealed that participants strongly favored horizontal signage (HS), while vertical signage (VS) demonstrated better wayfinding performance. Additionally, participants exhibited varying levels of attention towards different regions of different types. Based on these findings, the signage was modified, outperforming HS in effectiveness and surpassing VS in information clarity and conciseness. This study contributes to a deeper understanding of passengers' cognitive behavior during wayfinding on subway platforms, particularly concerning diverse signage types, and provides valuable recommendations for signage evaluation and optimization.
期刊介绍:
The journal publishes original contributions that add to our understanding of the role of humans in today systems and the interactions thereof with various system components. The journal typically covers the following areas: industrial and occupational ergonomics, design of systems, tools and equipment, human performance measurement and modeling, human productivity, humans in technologically complex systems, and safety. The focus of the articles includes basic theoretical advances, applications, case studies, new methodologies and procedures; and empirical studies.