Reshadable Impostors with Level-of-Detail for Real-Time Distant Objects Rendering

IF 2.9 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
X. Wu, Z. Zeng, J. Zhu, L. Wang
{"title":"Reshadable Impostors with Level-of-Detail for Real-Time Distant Objects Rendering","authors":"X. Wu,&nbsp;Z. Zeng,&nbsp;J. Zhu,&nbsp;L. Wang","doi":"10.1111/cgf.70183","DOIUrl":null,"url":null,"abstract":"<p>We propose a new image-based representation for real-time distant objects rendering: Reshadable Impostors with Level-of-Detail (RiLoD). By storing compact geometric and material information captured from a few reference views, RiLoD enables reliable forward mapping to generate target views under dynamic lighting and edited material attributes. In addition, it supports seamless transitions across different levels of detail. To support reshading and LoD simultaneously while maintaining a minimal memory footprint and bandwidth requirement, our key design is a compact yet efficient representation that encodes and compresses the necessary material and geometric information in each reference view. To further improve the visual fidelity, we use a reliable forward mapping technique combined with a hole-filling filtering strategy to ensure geometric completeness and shading consistency. We demonstrate the practicality of RiLoD by integrating it into a modern real-time renderer. RiLoD delivers fast performance across a variety of test scenes, supports smooth transitions between levels of detail as the camera moves closer or farther, and avoids the typical artifacts of impostor techniques that result from neglecting the underlying geometry.</p>","PeriodicalId":10687,"journal":{"name":"Computer Graphics Forum","volume":"44 4","pages":""},"PeriodicalIF":2.9000,"publicationDate":"2025-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Graphics Forum","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1111/cgf.70183","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0

Abstract

We propose a new image-based representation for real-time distant objects rendering: Reshadable Impostors with Level-of-Detail (RiLoD). By storing compact geometric and material information captured from a few reference views, RiLoD enables reliable forward mapping to generate target views under dynamic lighting and edited material attributes. In addition, it supports seamless transitions across different levels of detail. To support reshading and LoD simultaneously while maintaining a minimal memory footprint and bandwidth requirement, our key design is a compact yet efficient representation that encodes and compresses the necessary material and geometric information in each reference view. To further improve the visual fidelity, we use a reliable forward mapping technique combined with a hole-filling filtering strategy to ensure geometric completeness and shading consistency. We demonstrate the practicality of RiLoD by integrating it into a modern real-time renderer. RiLoD delivers fast performance across a variety of test scenes, supports smooth transitions between levels of detail as the camera moves closer or farther, and avoids the typical artifacts of impostor techniques that result from neglecting the underlying geometry.

可重新着色的冒名顶替者与实时远距离物体渲染的细节水平
我们提出了一种新的基于图像的实时远距离物体渲染表示:带有细节级别(RiLoD)的可重新着色的冒充者。通过存储从几个参考视图中捕获的紧凑的几何和材料信息,RiLoD可以在动态照明和编辑的材料属性下生成可靠的前向映射来生成目标视图。此外,它还支持跨不同细节级别的无缝转换。为了同时支持重塑和LoD,同时保持最小的内存占用和带宽要求,我们的关键设计是一个紧凑而高效的表示,在每个参考视图中编码和压缩必要的材料和几何信息。为了进一步提高视觉保真度,我们使用了可靠的正演映射技术结合填充孔滤波策略来确保几何完整性和阴影一致性。我们通过将RiLoD集成到现代实时渲染器中来演示它的实用性。RiLoD在各种测试场景中提供了快速的性能,支持随着相机移动更近或更远的细节级别之间的平滑过渡,并避免了由于忽略底层几何而导致的典型伪造技术的工件。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信