Competitive mechanisms for energy-efficient cloud computing

IF 1 4区 计算机科学 Q3 COMPUTER SCIENCE, THEORY & METHODS
Antonios Antoniadis , Andrés Cristi , Tim Oosterwijk , Alkmini Sgouritsa
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引用次数: 0

Abstract

We present a general model for the operation of a cloud computing server comprised of one or more speed-scalable processors. Typically, agents submit tasks to such a cloud computing server in an online fashion, and the server operator has to schedule the tasks and decide on payments without knowledge of tasks arriving in the future. Moreover, the operator should take the different incentives of the agents into account and aim to minimize the energy expenditure. For both the offline and the online setting we provide mechanisms with several desirable properties: The induced game admits a Nash equilibrium, the mechanism is budget balanced, has low communication complexity, is computationally tractable, is intuitive to explain, but above all, has a constant Price of Anarchy. Therefore, the total costs are not too far off from the social optimum. We extend our results to the case of multiple processors and to the Bayesian setting.
节能云计算的竞争机制
我们提出了一个由一个或多个速度可扩展处理器组成的云计算服务器操作的通用模型。通常,代理以在线方式向这样的云计算服务器提交任务,服务器操作员必须安排任务并决定付款,而不知道将来会有任务到达。此外,经营者应考虑代理商的不同激励,以最小化能源消耗为目标。对于离线和在线设置,我们都提供了具有几个理想属性的机制:诱导博弈承认纳什均衡,机制预算平衡,具有较低的沟通复杂性,易于计算,易于解释,但最重要的是,具有恒定的无政府状态价格。因此,总成本与社会最优值相差不大。我们将结果扩展到多处理器和贝叶斯设置的情况。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Theoretical Computer Science
Theoretical Computer Science 工程技术-计算机:理论方法
CiteScore
2.60
自引率
18.20%
发文量
471
审稿时长
12.6 months
期刊介绍: Theoretical Computer Science is mathematical and abstract in spirit, but it derives its motivation from practical and everyday computation. Its aim is to understand the nature of computation and, as a consequence of this understanding, provide more efficient methodologies. All papers introducing or studying mathematical, logic and formal concepts and methods are welcome, provided that their motivation is clearly drawn from the field of computing.
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