Comparison of the complementary therapeutic effects of Neurodevelopmental Treatment Approach-Bobath and Nintendo Wii Fit Balance-based video games on static balance, functional activities, and game scores in children with cerebral palsy: A case-control study.

IF 1.3 4区 医学 Q3 REHABILITATION
Zeynep Selimoğlu Ayneli, Filiz Tuna, Yasemin Karal, Hakan Tuna
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引用次数: 0

Abstract

Objectives: This study aimed to compare the effects of Neurodevelopmental Treatment Approach-Bobath (NDT-B) and Nintendo Wii Fit balance-based video games on balance, motor skills, and functionality in individuals with ambulatory cerebral palsy (CP) and to examine the long-term the effects of Wii Fit balance-based video games and NDT-B.

Patients and methods: A total of 20 individuals with ambulatory CP were included in the randomized-controlled study between June 2018 and September 2019. The participants were randomized into two groups: the Nintendo Wii Fit balance-based video games group (Wii group; 8 males, 2 females; mean age: 13.0±3.3 years; range: 5 to 18 years) and the NDT-B group (control group; 8 males, 2 females; mean age: 9.3±3.9 years; range: 5 to 18 years). Personalized NDT-B was applied to both groups for a total of 12 sessions. Personalized posture and balance activities were applied to the control group, while Nintendo Wii Fit balance-based video games were applied to the Wii group. Motor and functional tests were used for the assessment of functional status and abilities. Balance tests and Nintendo Wii Fit balance assessment were used for balance assessment. The outcomes were recorded before treatment, after treatment, and three months after treatment.

Results: Static balance improved in both groups, with the effect sustained after three months in the control group (p<0.05). At the end of the treatment, the decrease in Timed Up and Go test and the increase in Sit-to-Stand test scores were significant in the Wii group, and these improvements were sustained at three months following the treatment (p<0.05). There was a significant increase in the game scores for balance, weight shift, and walking speed at the end of the treatment (p<0.05).

Conclusion: The current study results suggest that Wii Fit balance-based video games can be used as an additional and complementary therapy to the NDT-B treatment program in the rehabilitation of individuals with CP with sustainable clinical effects in the long-term.

Abstract Image

脑性瘫痪儿童的静态平衡、功能活动和游戏分数在神经发育治疗方法——bobath和任天堂Wii Fit平衡电子游戏的互补治疗效果比较:一项病例对照研究。
目的:本研究旨在比较神经发育治疗方法- bobath (NDT-B)和任天堂Wii Fit基于平衡的视频游戏对动态脑瘫(CP)患者的平衡、运动技能和功能的影响,并研究Wii Fit基于平衡的视频游戏和NDT-B的长期影响。患者和方法:2018年6月至2019年9月期间,共有20名门诊CP患者被纳入随机对照研究。参与者被随机分为两组:任天堂Wii Fit基于平衡的视频游戏组(Wii组;8名男性,2名女性;平均年龄:13.0±3.3岁;范围:5 - 18岁)和NDT-B组(对照组;8名男性,2名女性;平均年龄:9.3±3.9岁;适用范围:5至18年)。个性化NDT-B应用于两组共12个疗程。个性化的姿势和平衡活动应用于对照组,而任天堂Wii Fit基于平衡的视频游戏应用于Wii组。运动和功能测试用于评估功能状态和能力。平衡测试和任天堂Wii Fit平衡评估用于平衡评估。分别记录治疗前、治疗后和治疗后3个月的结果。结果:两组患者的静态平衡能力均有改善,对照组患者的效果在三个月后仍能持续。结论:目前的研究结果表明,基于Wii Fit平衡的视频游戏可以作为NDT-B治疗方案的额外和补充疗法,用于CP患者的康复治疗,并具有长期持续的临床效果。
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来源期刊
Turkish Journal of Physical Medicine and Rehabilitation
Turkish Journal of Physical Medicine and Rehabilitation Health Professions-Physical Therapy, Sports Therapy and Rehabilitation
CiteScore
2.20
自引率
0.00%
发文量
0
期刊介绍: The Turkish Journal of Physical Medicine and Rehabilitation (Formerly published as Türkiye Fiziksel Tıp ve Rehabilitasyon Dergisi) is the official journal of the Turkish Society of Physical Medicine and Rehabilitation. The journal is an international open-access, double-blind peer-reviewed periodical journal bringing the latest developments in all aspects of physical medicine and rehabilitation, and related fields. The journal publishes original articles, review articles, editorials, case reports (limited), letters to the editors. The target readership includes academic members, specialists, residents working in the fields of Physical Medicine and Rehabilitation. The language of the journal is English and it is published quarterly (in March, June, September, and December).
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