{"title":"Walter Benjamin in the bathhouse: Meditations on robot mothers, daydreams, and art in the AI era","authors":"Jennifer Lee O'Donnell","doi":"10.1111/anhu.70006","DOIUrl":null,"url":null,"abstract":"<p>This essay explores the impact of artificial intelligence (AI) on creativity and art. Through a blend of autoethnography and critical perspectives on technology, ethics, and creativity, the essay utilizes the camera obscura as a metaphor to explore how the digital era transforms artistic practices, commodifies artistic products, and reshapes the relationship between human and creation. Obscura 1 examines the shift from traditional artistic practices to those infused with AI. Obscura 2 analyzes the commodification of art in the digital age, considering issues of artistic control and audience consumption. Finally, Obscura 3 reflects on the connection between AI-generated art and the human experience of creativity, particularly the psychological impact of artmaking and its potential transformation in the digital realm.</p>","PeriodicalId":53597,"journal":{"name":"Anthropology and Humanism","volume":"50 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2025-04-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Anthropology and Humanism","FirstCategoryId":"1085","ListUrlMain":"https://anthrosource.onlinelibrary.wiley.com/doi/10.1111/anhu.70006","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Arts and Humanities","Score":null,"Total":0}
引用次数: 0
Abstract
This essay explores the impact of artificial intelligence (AI) on creativity and art. Through a blend of autoethnography and critical perspectives on technology, ethics, and creativity, the essay utilizes the camera obscura as a metaphor to explore how the digital era transforms artistic practices, commodifies artistic products, and reshapes the relationship between human and creation. Obscura 1 examines the shift from traditional artistic practices to those infused with AI. Obscura 2 analyzes the commodification of art in the digital age, considering issues of artistic control and audience consumption. Finally, Obscura 3 reflects on the connection between AI-generated art and the human experience of creativity, particularly the psychological impact of artmaking and its potential transformation in the digital realm.