An HBIM Framework and Virtual Reconstruction for the Preservation of Confucian Temple Heritage

IF 1.7 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Jin Liu
{"title":"An HBIM Framework and Virtual Reconstruction for the Preservation of Confucian Temple Heritage","authors":"Jin Liu","doi":"10.1002/cav.70068","DOIUrl":null,"url":null,"abstract":"<div>\n \n <p>The current 3D modeling methods for analysis, documentation, and preservation of cultural heritage sites are tedious, and the realistic expression ability of the model is insufficient. It is urgent to break through the bottleneck of professional model creation and architectural layout analysis by non-professional users. Based on the study of architectural regulations of Confucian temples, this paper presents an HBIM (Heritage Building Information Modeling) framework for management and spatial analysis of the historical buildings within the space of Confucian temples. This paper solves the problems of low degree of automation in 3D modeling and lack of detail expression ability in virtual architectural layout analysis for Confucian temples. The framework can be an important tool to analyze the architectural space form. Through case studies of Confucian temples in Qufu and Beijing, the impact of the study on enhancing non-professional users' modeling experience is revealed. The results of the study strengthen the digital presentation of structure and hierarchy of ancient Chinese society, thus become the starting point of further research for Confucian temples all over the world.</p>\n </div>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"36 4","pages":""},"PeriodicalIF":1.7000,"publicationDate":"2025-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.70068","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0

Abstract

The current 3D modeling methods for analysis, documentation, and preservation of cultural heritage sites are tedious, and the realistic expression ability of the model is insufficient. It is urgent to break through the bottleneck of professional model creation and architectural layout analysis by non-professional users. Based on the study of architectural regulations of Confucian temples, this paper presents an HBIM (Heritage Building Information Modeling) framework for management and spatial analysis of the historical buildings within the space of Confucian temples. This paper solves the problems of low degree of automation in 3D modeling and lack of detail expression ability in virtual architectural layout analysis for Confucian temples. The framework can be an important tool to analyze the architectural space form. Through case studies of Confucian temples in Qufu and Beijing, the impact of the study on enhancing non-professional users' modeling experience is revealed. The results of the study strengthen the digital presentation of structure and hierarchy of ancient Chinese society, thus become the starting point of further research for Confucian temples all over the world.

Abstract Image

孔庙遗产保护的HBIM框架与虚拟重构
目前用于文物遗址分析、文献记录和保护的三维建模方法繁琐,模型的逼真表达能力不足。突破非专业用户专业模型创建和建筑布局分析的瓶颈是当务之急。本文在研究孔庙建筑规范的基础上,提出了一个HBIM (Heritage Building Information Modeling)框架,对孔庙空间内的历史建筑进行管理和空间分析。本文解决了孔庙虚拟建筑布局分析中存在的三维建模自动化程度低、细节表达能力不足的问题。框架是分析建筑空间形态的重要工具。通过对曲阜孔庙和北京孔庙的案例分析,揭示了本研究对提升非专业用户造型体验的影响。研究结果加强了中国古代社会结构和等级的数字化呈现,从而成为世界各地孔庙进一步研究的起点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信