Be Ahead of the Game! A Systematic Review on Serious Games Aiming to Enhance Hospital Management Knowledge and Health Care Administrative Skills Acquisition.

IF 2.8 3区 医学 Q2 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH
Vasiliki Eirini Chatzea, Costas Panagiotakis, Nikolas Vidakis, John Fanourgiakis
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引用次数: 0

Abstract

Serious games are pedagogic tools aiming to serve educational or informative purposes by incorporating fun aspects of games with serious elements of learning. Serious games are an emerging trend in medical and nursing education since they provide the ideal opportunity to increase knowledge and enhance decision-making and problem-solving skills by actively involving learners. However, serious game initiatives on hospital management education have been given less attention. This is the first contemporary systematic review addressing the significant research gap by synthesizing existing evidence on serious games in the hospital management field, to highlight their potential in enhancing managerial and administrative skills. Robust search algorithms were implemented in Scopus and PubMed yielding 892 results. Overall, 36 serious games emerged with half of them being digital. Regarding game design, most were multiplayer games, while several required team collaboration. Serious games' main learning target was categorized according to Katz's three-skill approach for effective administration, including technical, interpersonal, and conceptual skills acquisition. Serious game learning activity type, teaching subject, and geographical distribution were also explored. The findings stimulate interest and increase awareness of using serious games to enhance hospital personnel's knowledge and skills in managerial roles and administrative processes. Furthermore, the review intended to inspire academics and health care policymakers to convey administrative skills and basic management concepts to various hospital employees and health care/management students through game-based learning.

走在游戏的前面!旨在提高医院管理知识和卫生保健管理技能习得的严肃游戏的系统回顾。
严肃游戏是一种教学工具,旨在通过将游戏的有趣元素与严肃的学习元素结合起来,达到教育或信息目的。严肃游戏是医学和护理教育的一种新兴趋势,因为它们提供了理想的机会,通过积极参与学习者来增加知识,提高决策和解决问题的能力。然而,在医院管理教育中,严肃的游戏倡议却很少受到重视。这是当代第一个通过综合医院管理领域严肃游戏的现有证据来解决重大研究差距的系统综述,以突出其在提高管理和行政技能方面的潜力。在Scopus和PubMed中实现了鲁棒搜索算法,产生了892个结果。总共出现了36款严肃游戏,其中一半是数字游戏。在游戏设计方面,大多数是多人游戏,有些需要团队合作。严肃游戏的主要学习目标是根据Katz关于有效管理的三技能方法进行分类的,包括技术、人际关系和概念技能获取。探讨了严肃游戏学习的活动类型、教学主题和地域分布。研究结果激发了人们的兴趣,并提高了人们使用严肃游戏来提高医院人员在管理角色和行政流程方面的知识和技能的意识。此外,本研究旨在启发学术界和卫生保健政策制定者通过游戏学习向医院员工和卫生保健/管理专业学生传达行政技能和基本管理概念。
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来源期刊
CiteScore
6.70
自引率
11.40%
发文量
56
期刊介绍: Games for Health Journal is the first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health and well-being. This ground-breaking publication delivers original research that directly impacts this emerging, widely-recognized, and increasingly adopted area of healthcare. Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification, to self-management of illness and chronic conditions to motivating and supporting physical activity. Games are also increasingly used to train healthcare professionals in methods for diagnosis, medical procedures, patient monitoring, as well as for responding to epidemics and natural disasters. Games for Health Journal is a must for anyone interested in the research and design of health games that integrate well-tested, evidence-based behavioral health strategies to help improve health behaviors and to support the delivery of care. Games for Health Journal coverage includes: -Nutrition, weight management, obesity -Disease prevention, self-management, and adherence -Cognitive, mental, emotional, and behavioral health -Games in home-to-clinic telehealth systems
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