{"title":"An experiential learning approach to basic design studio","authors":"Hung-Hsiang Wang","doi":"10.1016/j.destud.2025.101328","DOIUrl":null,"url":null,"abstract":"<div><div>This study explores an experiential learning approach in basic design education by integrating observations of the real world to improve students' learning motivation, self-efficacy, and performance. A quasi-experiment with 28 first-year industrial design students used a single-group pre- and post-test design over a nine-week studio. The short course included four learning units on natural observation for pattern analysis and shape reconstruction. Learning outcomes were assessed through scales, rubrics, T tests and regression analysis, while qualitative feedback was analyzed through text clouds. The results indicated an improvement in self-efficacy but mixed motivation for learning, probably due to the challenges in the reconstruction of shapes using generative rules and CAD tools. Students showed strong interest in field observation and generative rule exploration. The approach has positively influenced self-efficacy and learning performance. Future improvements include the alignment of tasks with the previous knowledge of students, the integration of user-friendly generative AI tools and the introduction of systematic problem-solving methods.</div></div>","PeriodicalId":50593,"journal":{"name":"Design Studies","volume":"99 ","pages":"Article 101328"},"PeriodicalIF":3.2000,"publicationDate":"2025-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Design Studies","FirstCategoryId":"5","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0142694X25000407","RegionNum":1,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"ENGINEERING, MANUFACTURING","Score":null,"Total":0}
引用次数: 0
Abstract
This study explores an experiential learning approach in basic design education by integrating observations of the real world to improve students' learning motivation, self-efficacy, and performance. A quasi-experiment with 28 first-year industrial design students used a single-group pre- and post-test design over a nine-week studio. The short course included four learning units on natural observation for pattern analysis and shape reconstruction. Learning outcomes were assessed through scales, rubrics, T tests and regression analysis, while qualitative feedback was analyzed through text clouds. The results indicated an improvement in self-efficacy but mixed motivation for learning, probably due to the challenges in the reconstruction of shapes using generative rules and CAD tools. Students showed strong interest in field observation and generative rule exploration. The approach has positively influenced self-efficacy and learning performance. Future improvements include the alignment of tasks with the previous knowledge of students, the integration of user-friendly generative AI tools and the introduction of systematic problem-solving methods.
期刊介绍:
Design Studies is a leading international academic journal focused on developing understanding of design processes. It studies design activity across all domains of application, including engineering and product design, architectural and urban design, computer artefacts and systems design. It therefore provides an interdisciplinary forum for the analysis, development and discussion of fundamental aspects of design activity, from cognition and methodology to values and philosophy.
Design Studies publishes work that is concerned with the process of designing, and is relevant to a broad audience of researchers, teachers and practitioners. We welcome original, scientific and scholarly research papers reporting studies concerned with the process of designing in all its many fields, or furthering the development and application of new knowledge relating to design process. Papers should be written to be intelligible and pertinent to a wide range of readership across different design domains. To be relevant for this journal, a paper has to offer something that gives new insight into or knowledge about the design process, or assists new development of the processes of designing.