Arenite: A Physics-based Sandstone Simulator

IF 9.5 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Zhanyu Yang, Aryamaan Jain, Guillaume Cordonnier, Marie-Paule Cani, Zhaopeng Wang, Bedrich Benes
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引用次数: 0

Abstract

We introduce Arenite, a novel physics-based approach for modeling sandstone structures. The key insight of our work is that simulating a combination of stress and multi-factor erosion enables the generation of a wide variety of sandstone structures observed in nature. We isolate the key shape-forming phenomena: multi-physics fabric interlocking, wind and fluvial erosion, and particle-based deposition processes. Complex 3D structures such as arches, alcoves, hoodoos, or buttes can be achieved by creating simple 3D structures with user-painted erodable areas and vegetation and running the simulation. We demonstrate the algorithm on a wide variety of structures, and our GPU-based implementation achieves the simulation in less than 5 minutes on a desktop computer for our most complex example.
Arenite:一个基于物理的砂岩模拟器
我们介绍了Arenite,一种新的基于物理的砂岩结构建模方法。我们工作的关键见解是,模拟应力和多因素侵蚀的组合可以产生自然界中观察到的各种砂岩结构。我们分离出关键的形状形成现象:多物理场织物互锁、风和河流侵蚀以及颗粒沉积过程。复杂的3D结构,如拱门,凹室,hoodoos,或山丘可以通过创建简单的3D结构与用户绘制的可侵蚀区域和植被和运行模拟来实现。我们在各种各样的结构上演示了该算法,对于我们最复杂的示例,我们基于gpu的实现在台式计算机上不到5分钟就实现了仿真。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
ACM Transactions on Graphics
ACM Transactions on Graphics 工程技术-计算机:软件工程
CiteScore
14.30
自引率
25.80%
发文量
193
审稿时长
12 months
期刊介绍: ACM Transactions on Graphics (TOG) is a peer-reviewed scientific journal that aims to disseminate the latest findings of note in the field of computer graphics. It has been published since 1982 by the Association for Computing Machinery. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal.
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