ViSA: Physics-based Virtual Stunt Actors for Ballistic Stunts

IF 9.5 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Minseok Kim, Wonjeong Seo, Sung-Hee Lee, Jungdam Won
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引用次数: 0

Abstract

We introduce ViSA (Virtual Stunt Actors), an interactive animation system designed to create realistic ballistic stunt actions frequently seen in filmmaking and TV production. By providing spatial constraints suitable for the desired stunt scene, our system generates physically plausible motions satisfying the given constraints. The problem is formulated as a deep reinforcement learning task, incorporating a novel state and action spaces, as well as straightforward yet effective rewards for ballistic stunt actions. Users can receive a fast response within several minutes and continue to choreograph complex stunt scenes in an interactive manner. We demonstrate ballistic stunt scenes resembling those in various films and TV dramas, such as traffic accidents, falling down stairs, and falls from buildings. The effectiveness of the technical components and design choices in our system is demonstrated through extensive comparisons, analyses, and ablation studies.
ViSA:基于物理的弹道特技虚拟特技演员
我们介绍ViSA(虚拟特技演员),一个互动动画系统,旨在创造真实的弹道特技动作,经常出现在电影制作和电视制作。通过提供适合所需特技场景的空间约束,我们的系统生成满足给定约束的物理上合理的运动。这个问题被表述为一个深度强化学习任务,结合了一个新的状态和动作空间,以及对弹道特技动作的直接而有效的奖励。用户可以在几分钟内收到快速响应,并以互动的方式继续编排复杂的特技场景。我们展示了类似于各种电影和电视剧中的弹道特技场景,例如交通事故,从楼梯上摔下来,从建筑物上摔下来。通过广泛的比较、分析和烧蚀研究,证明了我们系统中技术组件和设计选择的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
ACM Transactions on Graphics
ACM Transactions on Graphics 工程技术-计算机:软件工程
CiteScore
14.30
自引率
25.80%
发文量
193
审稿时长
12 months
期刊介绍: ACM Transactions on Graphics (TOG) is a peer-reviewed scientific journal that aims to disseminate the latest findings of note in the field of computer graphics. It has been published since 1982 by the Association for Computing Machinery. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal.
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