3DGH: 3D Head Generation with Composable Hair and Face

IF 9.5 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Chengan He, Junxuan Li, Tobias Kirschstein, Artem Sevastopolsky, Shunsuke Saito, Qingyang Tan, Javier Romero, Chen Cao, Holly Rushmeier, Giljoo Nam
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引用次数: 0

Abstract

We present 3DGH, an unconditional generative model for 3D human heads with composable hair and face components. Unlike previous work that entangles the modeling of hair and face, we propose to separate them using a novel data representation with template-based 3D Gaussian Splatting, in which deformable hair geometry is introduced to capture the geometric variations across different hairstyles. Based on this data representation, we design a 3D GAN-based architecture with dual generators and employ a cross-attention mechanism to model the inherent correlation between hair and face. The model is trained on synthetic renderings using carefully designed objectives to stabilize training and facilitate hair-face separation. We conduct extensive experiments to validate the design choice of 3DGH, and evaluate it both qualitatively and quantitatively by comparing with several state-of-the-art 3D GAN methods, demonstrating its effectiveness in unconditional full-head image synthesis and composable 3D hairstyle editing. More details will be available on our project page: https://c-he.github.io/projects/3dgh/.
3DGH: 3D头部生成可组合的头发和脸
我们提出了3DGH,一个具有可组合头发和面部成分的3D人类头部的无条件生成模型。与之前将头发和面部建模纠缠在一起的工作不同,我们提出使用基于模板的3D高斯飞溅的新颖数据表示来分离它们,其中引入了可变形的头发几何来捕捉不同发型的几何变化。基于这种数据表示,我们设计了一个基于双生成器的三维gan架构,并采用交叉注意机制来模拟头发和面部之间的内在相关性。模型使用精心设计的目标在合成渲染图上进行训练,以稳定训练并促进头发-面部分离。我们进行了大量的实验来验证3DGH的设计选择,并通过比较几种最先进的3D GAN方法对其进行定性和定量评估,证明了其在无条件全头部图像合成和可组合3D发型编辑中的有效性。更多详细信息请访问我们的项目页面:https://c-he.github.io/projects/3dgh/。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
ACM Transactions on Graphics
ACM Transactions on Graphics 工程技术-计算机:软件工程
CiteScore
14.30
自引率
25.80%
发文量
193
审稿时长
12 months
期刊介绍: ACM Transactions on Graphics (TOG) is a peer-reviewed scientific journal that aims to disseminate the latest findings of note in the field of computer graphics. It has been published since 1982 by the Association for Computing Machinery. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal.
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