HexHex: Highspeed Extraction of Hexahedral Meshes

IF 9.5 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Tobias Kohler, Martin Heistermann, David Bommes
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引用次数: 0

Abstract

Modern hexahedral mesh generation relies on integer-grid maps (IGM), which map the Cartesian grid of integer iso-surfaces to a structure-aligned and conforming hexahedral cell complex discretizing the target shape. The hexahedral mesh is formed by iso-surfaces of the map such that an extraction algorithm is needed to convert the implicit map representation into an explicit mesh. State-of-the-art algorithms have been designed with two goals in mind, i.e., (i) unconditional robustness and (ii) tolerance to map defects in the form of inverted or degenerate tetrahedra. Because of significant advancements in the generation of locally injective maps, the tolerance to map defects has become irrelevant. At the same time, there is a growing demand for efficiently handling significantly larger mesh complexities, unfortunately not well served by the state-of-the-art since the tolerance to map defects induces a high runtime cost. Consequently, we present HexHex, a novel (unconditionally robust) hexahedral mesh extraction algorithm for locally injective integer-grid maps designed for maximal performance and scalability. Key contributions include a novel and highly compact mesh data structure based on so-called propellers and a conservative rasterization technique, significantly reducing the number of required exact predicate tests. HexHex not only offers lower asymptotic runtime complexities from a theoretical perspective but also lower constants, enabling in practice a 30x speedup for medium-sized examples and a larger speedup for more complex inputs, specifically when the hex-to-tet ratio is large. We provide a C++ reference implementation, supporting multi-core parallelization and the extraction of curved (piecewise-linear) hexahedral mesh edges and faces, e.g., valuable for subsequent higher-order mesh generation.
HexHex:六面体网格的高速提取
现代六面体网格生成依赖于整数网格映射(IGM),它将整数等曲面的笛卡尔网格映射到离散目标形状的结构对齐和一致性的六面体单元复体上。六面体网格是由地图的等面组成的,因此需要一种提取算法将隐式地图表示转换为显式网格。最先进的算法在设计时考虑了两个目标,即(i)无条件的鲁棒性和(ii)对倒立或退化四面体形式的映射缺陷的容忍度。由于在局部注入映射的生成方面取得了重大进展,对映射缺陷的容忍度已经变得无关紧要。与此同时,对于有效处理更大的网格复杂性的需求也在不断增长,不幸的是,由于对映射缺陷的容忍度导致了高运行时成本,目前的技术还不能很好地满足这一需求。因此,我们提出了一种新的(无条件鲁棒的)六面体网格提取算法HexHex,用于局部内射整数网格映射,旨在获得最大的性能和可扩展性。主要贡献包括基于所谓的螺旋桨和保守的栅格化技术的新颖且高度紧凑的网格数据结构,大大减少了所需的精确谓词测试的数量。从理论角度来看,HexHex不仅提供了较低的渐近运行时复杂性,而且还提供了较低的常数,在实践中,对于中等大小的示例可以加速30倍,对于更复杂的输入可以加速更大,特别是当hex-to-tet比率较大时。我们提供了一个c++参考实现,支持多核并行化和曲面(分段线性)六面体网格边缘和面的提取,例如,对后续的高阶网格生成很有价值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
ACM Transactions on Graphics
ACM Transactions on Graphics 工程技术-计算机:软件工程
CiteScore
14.30
自引率
25.80%
发文量
193
审稿时长
12 months
期刊介绍: ACM Transactions on Graphics (TOG) is a peer-reviewed scientific journal that aims to disseminate the latest findings of note in the field of computer graphics. It has been published since 1982 by the Association for Computing Machinery. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal.
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