Multi-Dimensional Procedural Wave Noise

IF 7.8 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Pascal Guehl, Rémi Allègre, Guillaume Gilet, Basile Sauvage, Marie-Paule Cani, Jean-Michel Dischler
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引用次数: 0

Abstract

While precise spectral control can be achieved through sparse convolution, corresponding state of the art noise models are typically too expensive for solid noise. We introduce an alternative, wave-based procedural noise model, fast enough to be used in any dimension. We express the noise in the spectral domain and then apply an inverse Fourier transform (FT), requiring the computation of a multidimensional integral. Our contribution is a novel, efficient way to perform this computation, using a sum of precomputed complex-valued hyperplanar wave-functions, oriented in random directions. We show that using suitable wave profiles and combination operators, our model is able to extend to 3D a number of Gaussian and non-Gaussian noises, including Gabor, by-example and Phasor noises, as well as generate novel cellular noises. Our versatile and controllable solid noise model is very compact, a key feature for complex power spectrum and animated noises. We illustrate this through the design of 2D, 3D, and 3D+t materials using color, transparency and style transfer functions.
多维程序波噪声
虽然精确的频谱控制可以通过稀疏卷积实现,但相应的最先进的噪声模型对于固体噪声来说通常过于昂贵。我们引入了另一种基于波动的程序噪声模型,速度足够快,可以在任何维度中使用。我们在谱域中表示噪声,然后应用傅里叶反变换(FT),这需要计算一个多维积分。我们的贡献是一种新颖,有效的方法来执行这种计算,使用预先计算的复值超平面波函数的和,在随机方向上定向。我们表明,使用合适的波剖面和组合算子,我们的模型能够扩展到3D许多高斯和非高斯噪声,包括Gabor, by-example和相量噪声,以及生成新的细胞噪声。我们的多功能和可控固体噪声模型非常紧凑,这是复杂功率谱和动画噪声的关键特征。我们通过使用颜色、透明度和风格传递函数的2D、3D和3D+t材料的设计来说明这一点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
ACM Transactions on Graphics
ACM Transactions on Graphics 工程技术-计算机:软件工程
CiteScore
14.30
自引率
25.80%
发文量
193
审稿时长
12 months
期刊介绍: ACM Transactions on Graphics (TOG) is a peer-reviewed scientific journal that aims to disseminate the latest findings of note in the field of computer graphics. It has been published since 1982 by the Association for Computing Machinery. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal.
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