{"title":"The application of VR in interior design education to enhance design effectiveness and student experience","authors":"Pengjun Wu , Wencui Zhang , Peiyuan Li , Yao Liu","doi":"10.1016/j.displa.2025.103161","DOIUrl":null,"url":null,"abstract":"<div><div>As Interior Design Education (IDE) evolves to meet increasingly complex and diverse demands, traditional teaching methods face limitations in areas such as design presentation, teacher–student interaction, and spatial perception, often leading to reduced learning effectiveness. Virtual Reality (VR), with its immersive and interactive features, offers promising solutions to these challenges. This study developed a VR-based interior design education platform incorporating Level of Detail (LOD) technology to improve instructional precision and learning outcomes. To systematically evaluate the teaching effectiveness, the study employed evaluation indicators grounded in the Technology Acceptance Model (TAM), emphasizing perceived usefulness and perceived ease of use as key dimensions influencing learners’ acceptance of VR technology. Specifically, content comprehensiveness, visual clarity, and spatial understanding were selected as core evaluation metrics reflecting these TAM constructs. An experimental comparison with traditional teaching methods assessed these dimensions. Results showed the VR-based approach significantly outperformed traditional methods, with higher average scores in comprehensiveness (90.68 ± 4.00 vs. 82.35 ± 2.20), visibility (91.08 ± 4.11 vs. 83.66 ± 3.85), and spatial effects (92.98 ± 3.22 vs. 85.64 ± 3.96). These findings highlight the advantages of LOD-enhanced VR teaching in improving clarity and interaction efficiency. Focus group interviews further confirmed its effectiveness in enhancing students’ understanding and communication.</div></div>","PeriodicalId":50570,"journal":{"name":"Displays","volume":"90 ","pages":"Article 103161"},"PeriodicalIF":3.4000,"publicationDate":"2025-07-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Displays","FirstCategoryId":"5","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0141938225001982","RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, HARDWARE & ARCHITECTURE","Score":null,"Total":0}
引用次数: 0
Abstract
As Interior Design Education (IDE) evolves to meet increasingly complex and diverse demands, traditional teaching methods face limitations in areas such as design presentation, teacher–student interaction, and spatial perception, often leading to reduced learning effectiveness. Virtual Reality (VR), with its immersive and interactive features, offers promising solutions to these challenges. This study developed a VR-based interior design education platform incorporating Level of Detail (LOD) technology to improve instructional precision and learning outcomes. To systematically evaluate the teaching effectiveness, the study employed evaluation indicators grounded in the Technology Acceptance Model (TAM), emphasizing perceived usefulness and perceived ease of use as key dimensions influencing learners’ acceptance of VR technology. Specifically, content comprehensiveness, visual clarity, and spatial understanding were selected as core evaluation metrics reflecting these TAM constructs. An experimental comparison with traditional teaching methods assessed these dimensions. Results showed the VR-based approach significantly outperformed traditional methods, with higher average scores in comprehensiveness (90.68 ± 4.00 vs. 82.35 ± 2.20), visibility (91.08 ± 4.11 vs. 83.66 ± 3.85), and spatial effects (92.98 ± 3.22 vs. 85.64 ± 3.96). These findings highlight the advantages of LOD-enhanced VR teaching in improving clarity and interaction efficiency. Focus group interviews further confirmed its effectiveness in enhancing students’ understanding and communication.
随着室内设计教育(IDE)的发展,以满足日益复杂和多样化的需求,传统的教学方法在设计演示,师生互动和空间感知等领域面临局限性,往往导致学习效率降低。虚拟现实(VR)以其身临其境和互动的特点,为这些挑战提供了有希望的解决方案。本研究开发了一个基于vr的室内设计教育平台,结合细节层次(LOD)技术,以提高教学精度和学习效果。为了系统地评估教学效果,本研究采用了基于技术接受模型(TAM)的评估指标,强调感知有用性和感知易用性是影响学习者接受VR技术的关键维度。具体来说,内容全面性、视觉清晰度和空间理解被选为反映这些TAM结构的核心评价指标。与传统教学方法的实验比较评估了这些方面。结果显示,基于vr的方法在综合性(90.68±4.00 vs. 82.35±2.20)、可视性(91.08±4.11 vs. 83.66±3.85)和空间效果(92.98±3.22 vs. 85.64±3.96)三个方面的平均得分均明显优于传统方法。这些发现突出了lod增强VR教学在提高清晰度和互动效率方面的优势。焦点小组访谈进一步证实了其在增进学生理解和沟通方面的有效性。
期刊介绍:
Displays is the international journal covering the research and development of display technology, its effective presentation and perception of information, and applications and systems including display-human interface.
Technical papers on practical developments in Displays technology provide an effective channel to promote greater understanding and cross-fertilization across the diverse disciplines of the Displays community. Original research papers solving ergonomics issues at the display-human interface advance effective presentation of information. Tutorial papers covering fundamentals intended for display technologies and human factor engineers new to the field will also occasionally featured.