A Real-Time Virtual-Real Fusion Rendering Framework in Cloud-Edge Environments

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Yuxi Zhou, Bowen Gao, Hongxin Zhang, Wei Chen, Xiaoliang Luo, Lvchun Wang
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引用次数: 0

Abstract

This paper introduces a cloud-edge collaborative framework for real-time virtual-real fusion rendering in augmented reality (AR). By integrating Visual Simultaneous Localization and Mapping (VSLAM) with Neural Radiance Fields (NeRF), the proposed method achieves high-fidelity virtual object placement and shadow synthesis in real-world scenes. The cloud server handles computationally intensive tasks, including offline NeRF-based 3D reconstruction and online illumination estimation, while edge devices perform real-time data acquisition, SLAM-based plane detection, and rendering. To enhance realism, the system employs an improved soft shadow generation technique that dynamically adjusts shadow parameters based on light source information. Experimental results across diverse indoor environments demonstrate the system's effectiveness, with consistent real-time performance, accurate illumination estimation, and high-quality shadow rendering. The proposed method reduces the computational burden on edge devices, enabling immersive AR experiences on resource-constrained hardware, such as mobile and wearable devices.

云边缘环境下的实时虚实融合渲染框架
介绍了一种用于增强现实(AR)中实时虚实融合渲染的云边缘协作框架。该方法将视觉同步定位和映射(VSLAM)与神经辐射场(NeRF)相结合,实现了真实场景中高保真的虚拟物体放置和阴影合成。云服务器处理计算密集型任务,包括基于nerf的离线3D重建和在线照明估计,而边缘设备执行实时数据采集、基于slam的平面检测和渲染。为了增强真实感,系统采用改进的软阴影生成技术,根据光源信息动态调整阴影参数。不同室内环境的实验结果证明了该系统的有效性,具有一致的实时性能,准确的照明估计和高质量的阴影渲染。该方法减少了边缘设备的计算负担,在资源受限的硬件(如移动和可穿戴设备)上实现沉浸式AR体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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