{"title":"Constructing barriers for arbitrary velocity players in mutual attack-defense games","authors":"Jingwen Xu , Qiyong He , Min Meng , Xiuxian Li","doi":"10.1016/j.jfranklin.2025.107889","DOIUrl":null,"url":null,"abstract":"<div><div>In this paper, a novel two-player mutual attack-defense game is proposed and addressed where each player protects its own static target and performs both intrusion and defense tasks without distinguishing between their respective roles. In particular, each player has its own territory, meaning that each player has a capture advantage in its own territory, independent of velocity. The game can be solved by dividing it into active and passive goals. To address the positive goals, a method of combining barriers is proposed, where geometric methods are employed to construct barriers for arbitrary velocity conditions. And the time advantage needs to be further validated for passive goals. Through the combinatorial barriers, the entire state space is partitioned into different subspaces, corresponding to various terminal sets. The successive analysis builds upon this foundation by numerically analyzing each subspace, which yields detailed results on strategies for both players in the proposed novel game scenario. Finally, the simulation validates the effectiveness of the proposed strategies.</div></div>","PeriodicalId":17283,"journal":{"name":"Journal of The Franklin Institute-engineering and Applied Mathematics","volume":"362 13","pages":"Article 107889"},"PeriodicalIF":3.7000,"publicationDate":"2025-07-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of The Franklin Institute-engineering and Applied Mathematics","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0016003225003825","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"AUTOMATION & CONTROL SYSTEMS","Score":null,"Total":0}
引用次数: 0
Abstract
In this paper, a novel two-player mutual attack-defense game is proposed and addressed where each player protects its own static target and performs both intrusion and defense tasks without distinguishing between their respective roles. In particular, each player has its own territory, meaning that each player has a capture advantage in its own territory, independent of velocity. The game can be solved by dividing it into active and passive goals. To address the positive goals, a method of combining barriers is proposed, where geometric methods are employed to construct barriers for arbitrary velocity conditions. And the time advantage needs to be further validated for passive goals. Through the combinatorial barriers, the entire state space is partitioned into different subspaces, corresponding to various terminal sets. The successive analysis builds upon this foundation by numerically analyzing each subspace, which yields detailed results on strategies for both players in the proposed novel game scenario. Finally, the simulation validates the effectiveness of the proposed strategies.
期刊介绍:
The Journal of The Franklin Institute has an established reputation for publishing high-quality papers in the field of engineering and applied mathematics. Its current focus is on control systems, complex networks and dynamic systems, signal processing and communications and their applications. All submitted papers are peer-reviewed. The Journal will publish original research papers and research review papers of substance. Papers and special focus issues are judged upon possible lasting value, which has been and continues to be the strength of the Journal of The Franklin Institute.