CoPadSAR: A Spatial Augmented Reality Interaction Approach for Collaborative Design via Pad-Based Cross-Device Interaction

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Keming Chen, Qihao Yang, Qingshu Yuan, Jin Xu, Zhengwei Yao, Zhigeng Pan
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引用次数: 0

Abstract

Augmented reality (AR) is a technology that superimposes digital information onto the real world. As one of the three major forms of AR, spatial augmented reality (SAR) projects virtual content into public spaces, making it accessible to collaborators. Due to its shared large display area, SAR has significant potential for application in collaborative design. However, existing SAR interaction methods may suffer from inefficiencies and poor collaborative experiences. To address this issue, CoPadSAR, a Pad-based cross-device interaction method, is proposed. It can map 2D operations from each Pad onto 3D objects within the SAR environment, allowing users to collaborate using multiple Pads. Moreover, a prototype is presented that supports collaborative painting, annotation, and object creation. Furthermore, a comparative study involving 40 participants (20 pairs) is conducted. The results indicate CoPadSAR reveals better group performance than controller-based, gesture, and tangible interactions. It has greater usability and provides a better collaborative experience. The interviews further confirm the user preference for it. This study contributes to expanding the application of SAR in collaborative design.

CoPadSAR:基于pad的跨设备交互的协同设计空间增强现实交互方法
增强现实(AR)是一种将数字信息叠加到现实世界中的技术。作为AR的三大形式之一,空间增强现实(SAR)将虚拟内容投射到公共空间中,使其可供合作者使用。由于其共享的大显示面积,SAR在协同设计中具有巨大的应用潜力。然而,现有的SAR交互方法可能存在效率低下和协作体验差的问题。针对这一问题,提出了一种基于pad的跨设备交互方法CoPadSAR。它可以将每个Pad的2D操作映射到SAR环境中的3D对象上,允许用户使用多个Pad进行协作。此外,还提出了一个支持协作绘制、注释和对象创建的原型。在此基础上,对40名参与者(20对)进行了比较研究。结果表明,CoPadSAR显示出比基于控制器、手势和有形交互更好的群体性能。它具有更高的可用性,并提供了更好的协作体验。访谈进一步证实了用户对它的偏好。本研究有助于拓展SAR在协同设计中的应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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