{"title":"Botanical-Based Simulation of Fruit Shape Change During Growth","authors":"Yixin Xu, Shiguang Liu","doi":"10.1002/cav.70064","DOIUrl":null,"url":null,"abstract":"<div>\n \n <p>Fruit growth is an interesting time-lapse process. The simulation of this process using computer graphics technology can have many applications in areas such as films, games, agriculture, etc. Although there are some methods to model the shape of the fruit, it is challenging to accurately simulate its growth process and include shape changes. We propose a botanical-based framework to address this problem. By combining the growth pattern function and the exponential model in botany, we propose a mesh scaling method that can accurately simulate the fruit volume increase. Specifically, the RGR (relative growth rate) in the exponential model is automatically calculated according to the user's input growth pattern function or real size data. In addition, we model and simulate fruit shape changes by integrating axial, longitudinal, and latitudinal shape parameters into the RGR function. Various defective fruits can be simulated by adjusting these parameters. Inspired by the principle of root curvature, we propose a deformation technique-based approach in conjunction with our volume increase approach to simulate the bending growth of fruits such as cucumber. Various experiments show that our framework can effectively simulate the growth process of a wide range of fruits with shape change or bending.</p>\n </div>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"36 4","pages":""},"PeriodicalIF":0.9000,"publicationDate":"2025-07-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.70064","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
Fruit growth is an interesting time-lapse process. The simulation of this process using computer graphics technology can have many applications in areas such as films, games, agriculture, etc. Although there are some methods to model the shape of the fruit, it is challenging to accurately simulate its growth process and include shape changes. We propose a botanical-based framework to address this problem. By combining the growth pattern function and the exponential model in botany, we propose a mesh scaling method that can accurately simulate the fruit volume increase. Specifically, the RGR (relative growth rate) in the exponential model is automatically calculated according to the user's input growth pattern function or real size data. In addition, we model and simulate fruit shape changes by integrating axial, longitudinal, and latitudinal shape parameters into the RGR function. Various defective fruits can be simulated by adjusting these parameters. Inspired by the principle of root curvature, we propose a deformation technique-based approach in conjunction with our volume increase approach to simulate the bending growth of fruits such as cucumber. Various experiments show that our framework can effectively simulate the growth process of a wide range of fruits with shape change or bending.
期刊介绍:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.