Botanical-Based Simulation of Fruit Shape Change During Growth

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Yixin Xu, Shiguang Liu
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引用次数: 0

Abstract

Fruit growth is an interesting time-lapse process. The simulation of this process using computer graphics technology can have many applications in areas such as films, games, agriculture, etc. Although there are some methods to model the shape of the fruit, it is challenging to accurately simulate its growth process and include shape changes. We propose a botanical-based framework to address this problem. By combining the growth pattern function and the exponential model in botany, we propose a mesh scaling method that can accurately simulate the fruit volume increase. Specifically, the RGR (relative growth rate) in the exponential model is automatically calculated according to the user's input growth pattern function or real size data. In addition, we model and simulate fruit shape changes by integrating axial, longitudinal, and latitudinal shape parameters into the RGR function. Various defective fruits can be simulated by adjusting these parameters. Inspired by the principle of root curvature, we propose a deformation technique-based approach in conjunction with our volume increase approach to simulate the bending growth of fruits such as cucumber. Various experiments show that our framework can effectively simulate the growth process of a wide range of fruits with shape change or bending.

基于植物学的果实生长形态变化模拟
水果生长是一个有趣的延时过程。利用计算机图形技术对这一过程进行模拟,可以在电影、游戏、农业等领域得到广泛应用。虽然有一些方法来模拟水果的形状,但准确地模拟其生长过程并包括形状变化是具有挑战性的。我们提出了一个基于植物学的框架来解决这个问题。将生长模式函数与植物学指数模型相结合,提出了一种能够准确模拟果实体积增长的网格缩放方法。具体来说,指数模型中的RGR(相对增长率)是根据用户输入的增长模式函数或实际规模数据自动计算出来的。此外,我们通过将轴向、纵向和纬度形状参数整合到RGR函数中,对果实形状变化进行建模和模拟。通过调整这些参数,可以模拟出各种不良果实。受根曲率原理的启发,我们提出了一种基于变形技术的方法,结合我们的体积增加方法来模拟黄瓜等水果的弯曲生长。各种实验表明,我们的框架可以有效地模拟各种形状变化或弯曲的水果的生长过程。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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