Head-EyeK: Head-eye Coordination and Control Learned in Virtual Reality.

Yifang Pan, Ludwig Sidenmark, Karan Singh
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Abstract

Human head-eye coordination is a complex behavior, shaped by physiological constraints, psychological context, and gaze intent. Current context-specific gaze models in both psychology and graphics fail to produce plausible head-eye coordination for general patterns of human gaze behavior. In this paper, we: 1) propose and validate an experimental protocol to collect head-eye motion data during sequential look-at tasks in Virtual Reality; 2) identify factors influencing head-eye coordination using this data; and 3) introduce a head-eye coordinated Inverse Kinematic gaze model Head-EyeK that integrates these insights. Our evaluation of Head-EyeK is three-fold: we show the impact of algorithmic parameters on gaze behavior; we show a favorable comparison to prior art both quantitatively against ground-truth data, and qualitatively using a perceptual study; and we show multiple scenarios of complex gaze behavior credibly animated using Head-EyeK.

头眼:在虚拟现实中学习头眼协调和控制。
人的头眼协调是一种复杂的行为,受生理约束、心理环境和注视意图的影响。目前心理学和图形学中的情境特定凝视模型都无法为人类凝视行为的一般模式产生可信的头眼协调。在本文中,我们:1)提出并验证了一种收集虚拟现实中顺序注视任务中头眼运动数据的实验方案;2)利用这些数据识别影响头眼协调的因素;3)引入了一个头眼协调的逆运动学凝视模型Head-EyeK,该模型集成了这些见解。我们对Head-EyeK的评估有三个方面:我们展示了算法参数对凝视行为的影响;我们展示了与现有技术的有利比较,无论是定量地针对真实数据,还是定性地使用感知研究;我们用Head-EyeK展示了复杂凝视行为的多个场景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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