Rat boredom-like behaviour in a monotonous versus a varied foraging task: effects of sensory variation.

IF 2.1 2区 生物学 Q3 BEHAVIORAL SCIENCES
Charlotte C Burn, Ka Ho Timothy Ng, Matthew O Parker
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Abstract

Evidence increasingly reveals that non-human animals in monotonous situations can show boredom-like states, distinctively manifesting as increases in both arousal-seeking, restless behaviour and low arousal, drowsy behaviour. However, task related boredom has been little investigated in animals, but could have implications for animal training efficacy, for animal welfare, and for modelling human task fatigue. We investigated whether varied sensory stimuli helped prevent boredom-like behaviour in a repetitive foraging scenario, compared with a monotonous equivalent. In a cross-over design, 20 rats searched pairs of containers for a small reward hidden within a digging material, with a new pair of containers presented every 2 min during a 20 min session. Multisensory cues distinguished the rewarded vs. non-rewarded containers. We hypothesized that, if rats became bored by sensory monotony, rats in a monotonous version of the scenario would show more arousal-seeking (e.g. exit-directed behaviour, jumping) and drowsy behaviour (e.g. standing still, yawning, task disengagement) than in a varied version. In the Monotony treatment, the digging material, reward flavour, and features of the cues remained constant in each presentation, whereas these changed throughout the Variety treatment. Behaviour was observed blind to treatment in a randomised order. Monotony significantly increased exit-directed behaviour compared with Variety, but no other treatment effects reached significance. Possible reasons for the relative lack of findings are discussed, including suggestions for future research. Here, sensory monotony during the task did not induce the full range of behaviours characterizing boredom, but it is of interest that it did increase exit-directed behaviour.

大鼠在单调与多样化觅食任务中的无聊行为:感觉变化的影响。
越来越多的证据表明,在单调的环境中,非人类动物会表现出类似无聊的状态,明显表现为寻求唤醒、躁动行为和低唤醒、困倦行为的增加。然而,与任务相关的无聊感在动物身上的研究很少,但可能对动物训练效率、动物福利和人类任务疲劳建模产生影响。我们调查了不同的感官刺激是否有助于防止重复觅食场景中的无聊行为,而不是单调的等效行为。在交叉设计中,20只老鼠在挖掘材料中寻找隐藏的小奖励,在20分钟的实验中,每2分钟出现一对新的容器。多感官线索区分了奖励容器和非奖励容器。我们假设,如果老鼠对感觉单调感到厌倦,那么在单调场景中的老鼠会比在不同的场景中表现出更多的唤醒寻求(如退出导向行为,跳跃)和困倦行为(如站着不动,打哈欠,脱离任务)。在单调处理中,挖掘材料、奖励味道和线索的特征在每次呈现中保持不变,而在品种处理中这些都发生了变化。以随机顺序观察不受治疗影响的行为。与多样性相比,单调性显著增加了退出导向行为,但其他处理效果均不显著。讨论了研究结果相对缺乏的可能原因,包括对未来研究的建议。在这里,任务过程中的感官单调并没有诱发无聊的全部行为特征,但有趣的是,它确实增加了出口导向行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Animal Cognition
Animal Cognition 生物-动物学
CiteScore
4.50
自引率
18.50%
发文量
125
审稿时长
4-8 weeks
期刊介绍: Animal Cognition is an interdisciplinary journal offering current research from many disciplines (ethology, behavioral ecology, animal behavior and learning, cognitive sciences, comparative psychology and evolutionary psychology) on all aspects of animal (and human) cognition in an evolutionary framework. Animal Cognition publishes original empirical and theoretical work, reviews, methods papers, short communications and correspondence on the mechanisms and evolution of biologically rooted cognitive-intellectual structures. The journal explores animal time perception and use; causality detection; innate reaction patterns and innate bases of learning; numerical competence and frequency expectancies; symbol use; communication; problem solving, animal thinking and use of tools, and the modularity of the mind.
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