Coarse-To-Fine 3D Craniofacial Landmark Detection via Heat Kernel Optimization

IF 1.7 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Xingfei Xue, Xuesong Wang, Weizhou Liu, Xingce Wang, Junli Zhao, Zhongke Wu
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引用次数: 0

Abstract

Accurate 3D craniofacial landmark detection is critical for applications in medicine and computer animation, yet remains challenging due to the complex geometry of craniofacial structures. In this work, we propose a coarse-to-fine framework for anatomical landmark localization on 3D craniofacial models. First, we introduce a Diffused Two-Stream Network (DTS-Net) for heatmap regression, which effectively captures both local and global geometric features by integrating pointwise scalar flow, tangent space vector flow, and spectral features in the Laplace-Beltrami space. This design enables robust representation of complex anatomical structures. Second, we propose a heat kernel-based energy optimization method to extract landmark coordinates from the predicted heatmaps. This approach exhibits strong performance across various geometric regions, including boundaries, flat surfaces, and high-curvature areas, ensuring accurate and consistent localization. Our method achieves state-of-the-art results on both a 3D cranial dataset and the BU-3DFE facial dataset.

基于热核优化的粗到精三维颅面特征点检测
准确的3D颅面标记检测对于医学和计算机动画的应用至关重要,但由于颅面结构的复杂几何形状,仍然具有挑战性。在这项工作中,我们提出了一个从粗到细的框架,用于三维颅面模型的解剖地标定位。首先,我们引入了一种用于热图回归的扩散双流网络(DTS-Net),该网络通过积分拉普拉斯-贝尔特拉米空间中的点向标量流、切空间矢量流和光谱特征,有效地捕获了局部和全局几何特征。这种设计使复杂解剖结构的稳健表示成为可能。其次,提出了一种基于热核的能量优化方法,从预测的热图中提取地标坐标。该方法在各种几何区域(包括边界、平面和高曲率区域)中表现出强大的性能,确保了精确和一致的定位。我们的方法在3D颅骨数据集和BU-3DFE面部数据集上都获得了最先进的结果。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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