The Effectiveness of Virtual Reality-Based Mindfulness Interventions for Managing Stress, Anxiety, and Depression: Protocol for a Systematic Review and Meta-Analysis of Randomized Controlled Trials.

IF 1.5 Q3 HEALTH CARE SCIENCES & SERVICES
Ravi Shankar, Anjali Bundele, Amartya Mukhopadhyay
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引用次数: 0

Abstract

Background: While traditional mindfulness-based interventions demonstrate effectiveness in improving mental health outcomes, their delivery methods face significant challenges related to accessibility and engagement. Geographic barriers to trained facilitators, time constraints for in-person sessions, and participant dropout rates of 15% to 30% due to perceived monotony limit intervention reach and effectiveness. Virtual reality (VR) technology offers innovative solutions through multisensory immersion that creates presence, the subjective feeling of "being there," enhancing attention regulation and reducing external distractions. Meta-analyses demonstrate that VR interventions achieve higher engagement rates and lower dropout compared to traditional delivery methods; however, systematic evaluation of VR-based mindfulness interventions remains limited.

Objective: Following the population, intervention, comparison, and outcome framework, this systematic review protocol aims to evaluate whether VR-based mindfulness interventions (intervention), compared to traditional face-to-face mindfulness interventions, digital mindfulness apps, active nonmindfulness controls, and waitlist or no-treatment groups (comparisons), effectively reduce stress, anxiety, and depression while improving mindfulness and well-being (outcomes) in adults aged 18 to 65 years from both general and clinical populations with diagnosed mental health conditions (population).

Methods: We will conduct comprehensive searches across 8 databases (PubMed, Web of Science, Embase, CINAHL, MEDLINE, the Cochrane Library, PsycINFO, and Scopus) from inception to June 2025, including gray literature and unpublished trials. Eligible studies include randomized controlled trials evaluating VR-based mindfulness interventions using immersive technology (head-mounted displays and cave environments) with explicit mindfulness content in adult populations. Primary outcomes include stress, anxiety, and depression; secondary outcomes encompass mindfulness levels, well-being, and user experience. Two independent reviewers will screen studies, extract data, and assess risk of bias using the Cochrane Risk of Bias 2 tool with standardized criteria. Meta-analysis will use random effects models with inverse variance weighting, calculating standardized mean differences with 95% CIs. Preplanned subgroup analyses will examine intervention duration (<2 wk, 2-8 wk, and >8 wk), VR technology type (head-mounted displays vs cave environments), population characteristics (clinical vs nonclinical samples), and mindfulness technique type, with heterogeneity quantification using prespecified I2 thresholds.

Results: Database searches will commence in June 2025, with data extraction planned for August 2025 to September 2025 and systematic review completion planned by December 2025. Expected results include pooled effect sizes for primary outcomes, forest plots displaying individual and combined study effects with comprehensive subgroup analyses, and heterogeneity statistics with Grading of Recommendations Assessment, Development, and Evaluation evidence quality assessments.

Conclusions: The review will provide definitive evidence regarding VR-based mindfulness interventions' effectiveness for mental health outcomes. The findings will inform clinical practice guidelines for integrating VR-based mindfulness, guide technology development specifications, and establish evidence-based recommendations for health care policy regarding therapeutic VR reimbursement and regulatory frameworks.

Trial registration: PROSPERO CRD42024585899; https://tinyurl.com/288evyku.

International registered report identifier (irrid): PRR1-10.2196/68231.

基于虚拟现实的正念干预对管理压力、焦虑和抑郁的有效性:随机对照试验的系统评价和荟萃分析方案。
背景:虽然传统的基于正念的干预措施在改善心理健康结果方面显示出有效性,但其实施方法在可及性和参与度方面面临重大挑战。训练有素的辅导员的地理障碍,面对面会议的时间限制,以及由于认为单调而导致的参与者15%至30%的辍学率限制了干预的范围和有效性。虚拟现实(VR)技术通过多感官沉浸,创造“在场”的主观感觉,增强注意力调节,减少外部干扰,提供了创新的解决方案。荟萃分析表明,与传统交付方法相比,虚拟现实干预实现了更高的参与率和更低的辍学率;然而,基于vr的正念干预的系统评估仍然有限。摘要目的:遵循人群、干预、比较和结果框架,本系统回顾协议旨在评估基于vr的正念干预(干预),与传统的面对面正念干预、数字正念应用程序、主动非正念控制、等待名单或无治疗组(比较)相比,是否有效地减轻了压力、焦虑、以及抑郁症,同时改善18至65岁的成年人的正念和幸福感(结果),这些成年人来自一般和临床诊断为精神健康状况的人群(人群)。方法:我们将在8个数据库(PubMed, Web of Science, Embase, CINAHL, MEDLINE, Cochrane Library, PsycINFO和Scopus)中进行综合检索,从成立到2025年6月,包括灰色文献和未发表的试验。符合条件的研究包括随机对照试验,评估基于vr的正念干预,使用沉浸式技术(头戴式显示器和洞穴环境)在成年人中进行显式正念内容。主要结局包括压力、焦虑和抑郁;次要结果包括正念水平、幸福感和用户体验。两名独立审稿人将筛选研究,提取数据,并使用Cochrane risk of bias 2工具和标准化标准评估偏倚风险。荟萃分析将使用随机效应模型与反方差加权,计算95% ci的标准化平均差异。预先计划的亚组分析将检查干预持续时间(8周)、VR技术类型(头戴式显示器与洞穴环境)、人群特征(临床与非临床样本)和正念技术类型,并使用预先指定的I2阈值进行异质性量化。结果:数据库检索将于2025年6月开始,数据提取计划于2025年8月至2025年9月进行,系统审查计划于2025年12月完成。预期结果包括主要结果的汇总效应大小,综合亚组分析显示单个和联合研究效果的森林样地,以及分级推荐评估、发展和评价证据质量评估的异质性统计。结论:该综述将为基于vr的正念干预对心理健康结果的有效性提供明确的证据。研究结果将为整合基于VR的正念的临床实践指南提供信息,指导技术开发规范,并为有关治疗性VR报销和监管框架的卫生保健政策建立基于证据的建议。试验注册:PROSPERO CRD42024585899;https://tinyurl.com/288evyku.International注册报表标识符(irrid): PRR1-10.2196/68231。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.40
自引率
5.90%
发文量
414
审稿时长
12 weeks
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