FIGS-SLAM: Gaussian splatting SLAM with dynamic frequency control and influence-based pruning

IF 7.5 1区 计算机科学 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Zhangzhen Zhao , Qiang Liu , Jinglong Zhu , Zikai Yao , Yu Lu , Qing Li
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引用次数: 0

Abstract

Recent advancements in 3D Gaussian Splatting (3DGS)-based SLAM have significantly improved scene reconstruction compared to traditional SLAM and Neural Radiance Field (NeRF) SLAM, enabling high-quality reconstruction, precise pose estimation, and real-time scene rendering. However, existing approaches still suffer from limitations in detail representation, resulting in mediocre rendering quality. To address these challenges, we propose a new SLAM system, FIGS-SLAM, which utilizes a dynamic frequency-controlled coarse-to-detail map building strategy. Initially, low-frequency components are used to establish a coarse map representation, avoiding premature reliance on high-frequency details and effectively mitigating ambiguities introduced by noise and inaccurate data. As the map construction advances, high-frequency components are gradually incorporated, allowing the system to capture and render intricate geometric details accurately. This coarse-to-fine mapping approach progressively refines the scene representation to achieve higher detail and accuracy. Considering that frequency regularization may generate a large number of redundant 3D Gaussian ellipsoids, we further introduce an influence-based Gaussian pruning strategy. This strategy dynamically prunes Gaussian points with minimal impact on the map by evaluating their transparency, transmission rates, and consensus relationships, thereby enhancing the system’s overall accuracy and efficiency. Experimental results on two datasets show that our method improves PSNR, SSIM, and LPIPS metrics by 4% to 11% compared to existing methods, while achieving an effective balance between map memory management, rendering quality, and runtime efficiency.
FIGS-SLAM:具有动态频率控制和基于影响的剪枝的高斯溅射SLAM
与传统的SLAM和Neural Radiance Field (NeRF) SLAM相比,基于3D高斯飞溅(3DGS)的SLAM的最新进展显著改善了场景重建,实现了高质量的重建、精确的姿态估计和实时场景渲染。然而,现有的方法在细节表示方面仍然存在局限性,导致渲染质量一般。为了解决这些挑战,我们提出了一种新的SLAM系统,FIGS-SLAM,它利用动态频率控制的粗到细节地图构建策略。首先,使用低频分量来建立粗略的地图表示,避免过早依赖高频细节,并有效减轻噪声和不准确数据带来的歧义。随着地图构建的推进,高频组件逐渐被纳入,使系统能够准确地捕获和呈现复杂的几何细节。这种从粗到精的映射方法逐步细化场景表示,以获得更高的细节和精度。考虑到频率正则化可能产生大量冗余的三维高斯椭球,我们进一步引入了一种基于影响的高斯剪枝策略。该策略通过评估高斯点的透明度、传输速率和共识关系,在对地图影响最小的情况下动态修剪高斯点,从而提高系统的整体精度和效率。在两个数据集上的实验结果表明,与现有方法相比,我们的方法将PSNR、SSIM和LPIPS指标提高了4%至11%,同时实现了地图内存管理、渲染质量和运行时效率之间的有效平衡。
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来源期刊
Expert Systems with Applications
Expert Systems with Applications 工程技术-工程:电子与电气
CiteScore
13.80
自引率
10.60%
发文量
2045
审稿时长
8.7 months
期刊介绍: Expert Systems With Applications is an international journal dedicated to the exchange of information on expert and intelligent systems used globally in industry, government, and universities. The journal emphasizes original papers covering the design, development, testing, implementation, and management of these systems, offering practical guidelines. It spans various sectors such as finance, engineering, marketing, law, project management, information management, medicine, and more. The journal also welcomes papers on multi-agent systems, knowledge management, neural networks, knowledge discovery, data mining, and other related areas, excluding applications to military/defense systems.
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