{"title":"Fine Motor Tasks in Virtual Reality: The Impact of Haptic Feedback and Object Characterization","authors":"Nour Hatira;Mine Sarac","doi":"10.1109/ACCESS.2025.3581787","DOIUrl":null,"url":null,"abstract":"Fine motor tasks in Virtual Reality (VR) are often constrained by the lack of natural sensory cues, particularly the sense of touch. Previous studies have shown that object characteristics (e.g., shape and size) influence how users perceive and interact with objects. However, the literature lacks insight into how these factors affect each other. This study investigates how different haptic feedback modalities and object characteristics influence user performance during fine motor tasks in VR. We conducted a user study with 25 participants as SenseGlove Nova 1 rendered alternative haptic feedback conditions: combined (force and vibration), force-only, vibration-only, and no feedback. Participants grasped and inserted virtual objects of different shapes (cube, cylinder, pentagon, triangle) and sizes (small, medium, large) into a toybox. Our results show that combined feedback consistently led to greater precision, fewer collisions, and an improved manipulation experience, particularly with larger and more complex objects. Object characteristics also significantly influenced performance: medium-sized and simpler-shaped objects created the best results. Additionally, object characteristics also influenced performance, with medium-sized and simpler-shaped objects leading to better performance. Our findings indicate the need to choose haptic feedback modalities based on object-specific characteristics for better user performance and experience.","PeriodicalId":13079,"journal":{"name":"IEEE Access","volume":"13 ","pages":"108348-108358"},"PeriodicalIF":3.4000,"publicationDate":"2025-06-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=11045349","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Access","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/11045349/","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 0
Abstract
Fine motor tasks in Virtual Reality (VR) are often constrained by the lack of natural sensory cues, particularly the sense of touch. Previous studies have shown that object characteristics (e.g., shape and size) influence how users perceive and interact with objects. However, the literature lacks insight into how these factors affect each other. This study investigates how different haptic feedback modalities and object characteristics influence user performance during fine motor tasks in VR. We conducted a user study with 25 participants as SenseGlove Nova 1 rendered alternative haptic feedback conditions: combined (force and vibration), force-only, vibration-only, and no feedback. Participants grasped and inserted virtual objects of different shapes (cube, cylinder, pentagon, triangle) and sizes (small, medium, large) into a toybox. Our results show that combined feedback consistently led to greater precision, fewer collisions, and an improved manipulation experience, particularly with larger and more complex objects. Object characteristics also significantly influenced performance: medium-sized and simpler-shaped objects created the best results. Additionally, object characteristics also influenced performance, with medium-sized and simpler-shaped objects leading to better performance. Our findings indicate the need to choose haptic feedback modalities based on object-specific characteristics for better user performance and experience.
虚拟现实(VR)中的精细运动任务通常受到缺乏自然感官线索,特别是触觉的限制。先前的研究表明,物体特征(如形状和大小)会影响用户对物体的感知和与之互动的方式。然而,文献缺乏对这些因素如何相互影响的深入了解。本研究探讨了不同的触觉反馈方式和物体特征如何影响用户在VR精细运动任务中的表现。我们对25名参与者进行了一项用户研究,SenseGlove Nova 1呈现了不同的触觉反馈条件:组合(力和振动)、仅力、仅振动和无反馈。参与者将不同形状(立方体、圆柱体、五边形、三角形)和大小(小、中、大)的虚拟物体放入玩具盒中。我们的结果表明,组合反馈始终导致更高的精度,更少的碰撞,并改善了操作体验,特别是对于更大更复杂的对象。对象特征也显著影响性能:中等大小和形状简单的对象产生最佳效果。此外,对象特征也会影响性能,中等大小和形状更简单的对象会带来更好的性能。我们的研究结果表明,需要选择基于对象特定特征的触觉反馈模式,以获得更好的用户性能和体验。
IEEE AccessCOMPUTER SCIENCE, INFORMATION SYSTEMSENGIN-ENGINEERING, ELECTRICAL & ELECTRONIC
CiteScore
9.80
自引率
7.70%
发文量
6673
审稿时长
6 weeks
期刊介绍:
IEEE Access® is a multidisciplinary, open access (OA), applications-oriented, all-electronic archival journal that continuously presents the results of original research or development across all of IEEE''s fields of interest.
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Multidisciplinary topics, or applications-oriented articles and negative results that do not fit within the scope of IEEE''s traditional journals.
Practical articles discussing new experiments or measurement techniques, interesting solutions to engineering.
Development of new or improved fabrication or manufacturing techniques.
Reviews or survey articles of new or evolving fields oriented to assist others in understanding the new area.