Game-based learning in orthopaedics: A comprehensive review

Q2 Medicine
Marvin Man Ting Chung, Felix Leung, Janus Siu Him Wong, Tak Man Wong
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引用次数: 0

Abstract

Game-based learning (GBL) has emerged as a transformative approach in medical education. It has a useful role in orthopaedic education, where the acquisition of both complex knowledge and technical skills is paramount.
This comprehensive literature review explored the current modalities of GBL in orthopaedic training, including gamified knowledge review and formative assessment, gamification of surgical training tasks, simulation-based training game, and virtual and augmented reality (VR/AR) games. Gamification of knowledge review and formative assessment platforms incorporates game elements such as leaderboards and challenges into educational activities, fostering learners’ engagement during knowledge acquisition. Gamification of surgical training tasks provides an alternative to traditional mode of learning inside operating theatres via gamified approaches such as timed practice, puzzle games and escape rooms. Simulation-based games provide structured environments for practicing surgical techniques, offering objective assessments and feedback to identify areas for improvement. VR/AR technologies further enhance orthopaedic education by creating immersive, interactive simulations that mimic clinical scenarios, enabling trainees to build foundational surgical skills in a safe, controlled environment.
Furthermore, this article discusses the benefits and limitations of GBL, and the future directions of development in the context of orthopaedics. GBL modalities have demonstrated significant benefits, including improved psychomotor skills, cognitive engagement, and motivation among trainees. However, barriers such as high costs, technical challenges, and the ceiling effect, where additional training yields diminishing returns, limit widespread adoption. Additionally, long-term outcomes such as skill retention and transferability to live surgery require further investigation. Future advancements in GBL are expected to integrate cutting-edge technologies like artificial intelligence and haptic feedback into VR/AR systems, enhancing realism and effectiveness. With wider adoption, more accessible innovations and development of standardized orthopaedic training frameworks incorporating GBL modalities, GBL can be an important adjunct in preparing the next generation of orthopaedic surgeons in the modern era of orthopaedic education.

Abstract Image

基于游戏的骨科学习:全面回顾
基于游戏的学习(GBL)已成为医学教育中的一种变革性方法。它在骨科教育中发挥着有益的作用,在骨科教育中,获得复杂的知识和技术技能是至关重要的。这篇全面的文献综述探讨了目前骨科培训中GBL的模式,包括游戏化的知识复习和形成性评估,手术训练任务的游戏化,基于模拟的训练游戏,以及虚拟和增强现实(VR/AR)游戏。知识复习和形成性评估平台的游戏化,将排行榜、挑战等游戏元素融入到教育活动中,培养学习者在知识获取过程中的参与度。手术训练任务的游戏化通过定时练习、益智游戏和密室逃生等游戏化方法,为传统的手术室学习模式提供了另一种选择。基于模拟的游戏为实践外科技术提供了结构化的环境,提供了客观的评估和反馈,以确定需要改进的领域。VR/AR技术通过创建模拟临床场景的沉浸式交互式模拟,使受训者能够在安全、可控的环境中建立基本的外科技能,从而进一步加强骨科教育。此外,本文还讨论了GBL的优点和局限性,以及未来在骨科领域的发展方向。GBL模式已经证明了显著的益处,包括提高学员的精神运动技能、认知参与和动机。然而,诸如高成本、技术挑战和天花板效应(额外的培训产生的回报递减)等障碍限制了广泛采用。此外,长期结果,如技能保留和转移到现场手术需要进一步研究。GBL的未来发展有望将人工智能和触觉反馈等尖端技术整合到VR/AR系统中,提高真实感和有效性。随着更广泛的采用,更容易获得的创新和标准化骨科培训框架的发展,GBL可以成为现代骨科教育时代培养下一代骨科医生的重要辅助手段。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Clinical Orthopaedics and Trauma
Journal of Clinical Orthopaedics and Trauma Medicine-Orthopedics and Sports Medicine
CiteScore
4.30
自引率
0.00%
发文量
181
审稿时长
92 days
期刊介绍: Journal of Clinical Orthopaedics and Trauma (JCOT) aims to provide its readers with the latest clinical and basic research, and informed opinions that shape today''s orthopedic practice, thereby providing an opportunity to practice evidence-based medicine. With contributions from leading clinicians and researchers around the world, we aim to be the premier journal providing an international perspective advancing knowledge of the musculoskeletal system. JCOT publishes content of value to both general orthopedic practitioners and specialists on all aspects of musculoskeletal research, diagnoses, and treatment. We accept following types of articles: • Original articles focusing on current clinical issues. • Review articles with learning value for professionals as well as students. • Research articles providing the latest in basic biological or engineering research on musculoskeletal diseases. • Regular columns by experts discussing issues affecting the field of orthopedics. • "Symposia" devoted to a single topic offering the general reader an overview of a field, but providing the specialist current in-depth information. • Video of any orthopedic surgery which is innovative and adds to present concepts. • Articles emphasizing or demonstrating a new clinical sign in the art of patient examination is also considered for publication. Contributions from anywhere in the world are welcome and considered on their merits.
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