Jia-Ling Sun, Xiao-Jun Chaw, Shane Fresnoza, Hsiao-I Kuo
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引用次数: 0
Abstract
Background: Attention-deficit/hyperactivity disorder (ADHD) is a common neurodevelopmental disorder among the young population in the world. Young people with ADHD are often affected in their performance of attention, behavior, and executive functions (EFs), leading to a limited quality of life. Recently, Virtual reality (VR)-based exercise has been used as an intervention for young people with ADHD. Therefore, this review aims to evaluate the effectiveness of VR-based exercise in improving EFs and reducing ADHD symptoms in young people.
Method: This review aims to systematically review the effects of VR-based exercise on the overall EFs and their subdomains, as well as ADHD symptoms in young people with ADHD. This review was registered in the International Prospective Register of Systematic Reviews (PROSPERO CRD42024604205) and was funded by the National Science and Technology Council, R.O.C., with the project number 112-2314-B002-119-MY3. Studies were identified in five databases (Cochrane Library, Web of Science, PubMed, SCOPUS, and Embase) from September 2010 through September 2024. Studies that applied VR-based exercise intervention on young participants with ADHD were included in this systematic review. A total of 6 studies met the inclusion criteria and were considered high quality according to standardized assessment lists.
Results: Based on the 6 included studies and a total of 192 participants, the results showed that VR-based exercise with moderate to vigorous intensity provides positive effects on multiple subdomains of EFs (inhibitory control, attention, working memory, switching, and planning) and clinical symptoms in young people with ADHD. Furthermore, fully immersive and semi-immersive VR-based exercise interventions yielded similar results.
Conclusion: VR-based exercise effectively improves EFs and is feasible for young people with ADHD, with benefits observed across ages and with sessions over 30 min. However, more evidence is essential for VR-based exercise intervention, which may compare the effects to other intervention types. Additionally, studies with rigorous experimental design are warranted.
背景:注意缺陷/多动障碍(ADHD)是世界上年轻人中常见的神经发育障碍。患有多动症的年轻人在注意力、行为和执行功能(EFs)方面的表现经常受到影响,导致生活质量有限。最近,基于虚拟现实(VR)的运动已被用作青少年多动症的干预手段。因此,本综述旨在评估基于vr的运动在改善青少年EFs和减少ADHD症状方面的有效性。方法:本综述旨在系统回顾基于vr的运动对青少年ADHD患者的整体ef及其子域以及ADHD症状的影响。本综述已在国际前瞻性系统综述注册(PROSPERO CRD42024604205)中注册,由中华民国国家科学技术委员会资助,项目编号112-2314-B002-119-MY3。从2010年9月到2024年9月,在五个数据库(Cochrane Library, Web of Science, PubMed, SCOPUS和Embase)中确定了研究。将基于vr的运动干预应用于患有ADHD的年轻参与者的研究纳入本系统综述。共有6项研究符合纳入标准,并根据标准化评估表被认为是高质量研究。结果:根据纳入的6项研究和总共192名参与者,结果表明,中等至高强度的vr运动对青少年ADHD患者的ef的多个子域(抑制控制、注意力、工作记忆、转换和计划)和临床症状有积极影响。此外,完全沉浸式和半沉浸式基于vr的运动干预也产生了类似的结果。结论:基于虚拟现实的运动可以有效改善EFs,并且对于患有ADHD的年轻人是可行的,在不同年龄和疗程超过30分钟的情况下都可以观察到益处。然而,基于虚拟现实的运动干预需要更多的证据,可以将效果与其他干预类型进行比较。此外,严格的实验设计的研究是必要的。
期刊介绍:
Journal of NeuroEngineering and Rehabilitation considers manuscripts on all aspects of research that result from cross-fertilization of the fields of neuroscience, biomedical engineering, and physical medicine & rehabilitation.