A Versatile Energy-Based SPH Surface Tension With Spatial Gradients

IF 1.7 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Qianwei Wang, Yanrui Xu, Xiangyu Sheng, Chao Yao, Yu Guo, Jian Chang, Jianjun Zhang, Xiaokun Wang
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引用次数: 0

Abstract

We propose a novel simulation method for surface tension effects based on the Smoothed Particle Hydrodynamics framework, capturing versatile tension effects using a unified interface energy description. Guided by the principle of energy minimization, we compute the interface energy from multiple interfaces solely using the original kernel function estimation, which eliminates the dependence on second-order derivative discretization. Subsequently, we incorporate an inertia term into the energy function to strike a balance between tension effects and other forces. To simulate tension, we propose an energy diffusion-based method for minimizing the objective energy function. The particles at the interface are iteratively shifted from high-energy regions to low-energy regions through several iterations, thereby achieving global interface energy minimization. Furthermore, our approach incorporates surface tension parameters as variable quantities within the energy framework, enabling automatic resolution of tension spatial gradients without requiring explicit computation of interfacial gradients. Experimental results demonstrate that our method effectively captures the wetting, capillary, and Marangoni effects, showcasing significant improvements in both the accuracy and stability of tension simulation.

Abstract Image

具有空间梯度的多功能能量基SPH表面张力
我们提出了一种新的基于光滑粒子流体力学框架的表面张力效应模拟方法,利用统一的界面能量描述捕捉多种张力效应。在能量最小化原理的指导下,仅使用原始核函数估计即可计算多个界面的界面能量,从而消除了对二阶导数离散化的依赖。随后,我们在能量函数中加入一个惯性项,以在张力效应和其他力之间取得平衡。为了模拟张力,我们提出了一种基于能量扩散的最小化目标能量函数的方法。通过多次迭代,将界面上的粒子从高能区域迭代转移到低能区域,从而实现界面能量的全局最小化。此外,我们的方法将表面张力参数作为能量框架内的变量,实现张力空间梯度的自动分辨,而无需显式计算界面梯度。实验结果表明,我们的方法有效地捕获了润湿、毛细和马兰戈尼效应,在张力模拟的准确性和稳定性方面都有显着提高。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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