Cardboard Controller: A Cost-Effective Method to Support Complex Interactions in Mobile VR.

IF 6.5
Kristen Grinyer, Robert J Teather
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Abstract

To address the need for high-complexity low-cost interaction methods for mobile VR, we present a Cardboard Controller, supporting 6-degree-of-freedom target selection while being made of low-cost, highly accessible materials. We present two studies, one evaluating selection activation methods, and the other comparing performance and user experience of the Cardboard Controller using ray-casting and the virtual hand. Our Cardboard Controller has comparable throughput and task completion time to similar 3D input devices and can effectively support pointing and grabbing interactions, particularly when objects are within reach. We propose guidelines for designing low-cost interaction methods and input devices for mobile VR to encourage future research towards the democratization of VR.

纸板控制器:在移动VR中支持复杂交互的一种经济有效的方法。
为了满足移动VR对高复杂性低成本交互方法的需求,我们提出了一种纸板控制器,支持6个自由度的目标选择,同时由低成本,高度可访问的材料制成。我们提出了两项研究,一项是评估选择激活方法,另一项是比较使用光线投射和虚拟手的纸板控制器的性能和用户体验。与类似的3D输入设备相比,我们的纸板控制器具有相当的吞吐量和任务完成时间,并且可以有效地支持指向和抓取交互,特别是当物体触手可及时。我们提出了为移动VR设计低成本交互方法和输入设备的指南,以鼓励未来对VR民主化的研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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