{"title":"Online and Offline Dynamic Influence Maximization Games Over Social Networks","authors":"Melih Bastopcu;S. Rasoul Etesami;Tamer Başar","doi":"10.1109/TCNS.2025.3526327","DOIUrl":null,"url":null,"abstract":"In this work, we consider dynamic influence maximization games over social networks with multiple players (influencers). At the beginning of each campaign opportunity, individuals' opinion dynamics take independent and identically distributed realizations based on an arbitrary distribution. Upon observing the realizations, influencers allocate some of their budgets to affect their opinion dynamics. Then, individuals' opinion dynamics evolve according to the well-known DeGroot model. In the end, influencers collect their reward based on the final opinion dynamics. Each influencer's goal is to maximize their own reward subject to their limited total budget rate constraints, leading to a dynamic game problem. We first consider the <italic>offline</i> and <italic>online</i> versions of a single influencer's optimization problem where the opinion dynamics and campaign durations are either known or not known a priori. Then, we consider the game formulation with multiple influencers in offline and online settings. For the offline setting, we show that the dynamic game admits a unique Nash equilibrium policy and provide a method to compute it. For the online setting and with two influencers, we show that if each influencer applies the same no-regret online algorithm proposed for the single-influencer maximization problem, they converge to the set of <inline-formula><tex-math>$\\epsilon$</tex-math></inline-formula>-Nash equilibrium policies where <inline-formula><tex-math>$\\epsilon =\\mathcal {O}(1/\\sqrt{K})$</tex-math></inline-formula> scales in average inversely with the number of campaign times <inline-formula><tex-math>$K$</tex-math></inline-formula> considering the influencers' average utilities. Moreover, we extend this result to any finite number of influencers under more strict requirements on the information structure.","PeriodicalId":56023,"journal":{"name":"IEEE Transactions on Control of Network Systems","volume":"12 2","pages":"1440-1453"},"PeriodicalIF":4.0000,"publicationDate":"2025-01-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Control of Network Systems","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10829817/","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"AUTOMATION & CONTROL SYSTEMS","Score":null,"Total":0}
引用次数: 0
Abstract
In this work, we consider dynamic influence maximization games over social networks with multiple players (influencers). At the beginning of each campaign opportunity, individuals' opinion dynamics take independent and identically distributed realizations based on an arbitrary distribution. Upon observing the realizations, influencers allocate some of their budgets to affect their opinion dynamics. Then, individuals' opinion dynamics evolve according to the well-known DeGroot model. In the end, influencers collect their reward based on the final opinion dynamics. Each influencer's goal is to maximize their own reward subject to their limited total budget rate constraints, leading to a dynamic game problem. We first consider the offline and online versions of a single influencer's optimization problem where the opinion dynamics and campaign durations are either known or not known a priori. Then, we consider the game formulation with multiple influencers in offline and online settings. For the offline setting, we show that the dynamic game admits a unique Nash equilibrium policy and provide a method to compute it. For the online setting and with two influencers, we show that if each influencer applies the same no-regret online algorithm proposed for the single-influencer maximization problem, they converge to the set of $\epsilon$-Nash equilibrium policies where $\epsilon =\mathcal {O}(1/\sqrt{K})$ scales in average inversely with the number of campaign times $K$ considering the influencers' average utilities. Moreover, we extend this result to any finite number of influencers under more strict requirements on the information structure.
期刊介绍:
The IEEE Transactions on Control of Network Systems is committed to the timely publication of high-impact papers at the intersection of control systems and network science. In particular, the journal addresses research on the analysis, design and implementation of networked control systems, as well as control over networks. Relevant work includes the full spectrum from basic research on control systems to the design of engineering solutions for automatic control of, and over, networks. The topics covered by this journal include: Coordinated control and estimation over networks, Control and computation over sensor networks, Control under communication constraints, Control and performance analysis issues that arise in the dynamics of networks used in application areas such as communications, computers, transportation, manufacturing, Web ranking and aggregation, social networks, biology, power systems, economics, Synchronization of activities across a controlled network, Stability analysis of controlled networks, Analysis of networks as hybrid dynamical systems.