{"title":"Piercing unit geodesic disks","authors":"Ahmad Biniaz , Prosenjit Bose , Thomas Shermer","doi":"10.1016/j.comgeo.2025.102209","DOIUrl":null,"url":null,"abstract":"<div><div>We prove that at most 3 points are always sufficient to pierce a set of <em>m</em> pairwise intersecting unit geodesic disks inside a simple polygon <em>P</em> with <em>n</em> vertices of which <span><math><msub><mrow><mi>n</mi></mrow><mrow><mi>r</mi></mrow></msub></math></span> are reflex. We provide an <span><math><mi>O</mi><mo>(</mo><mi>n</mi><mo>+</mo><mi>m</mi><mi>log</mi><mo></mo><msub><mrow><mi>n</mi></mrow><mrow><mi>r</mi></mrow></msub><mo>)</mo></math></span>-time algorithm to compute these at most 3 piercing points. Our bound is tight since it is known that in certain cases 3 points are necessary.</div></div>","PeriodicalId":51001,"journal":{"name":"Computational Geometry-Theory and Applications","volume":"131 ","pages":"Article 102209"},"PeriodicalIF":0.4000,"publicationDate":"2025-06-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computational Geometry-Theory and Applications","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0925772125000471","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"MATHEMATICS","Score":null,"Total":0}
引用次数: 0
Abstract
We prove that at most 3 points are always sufficient to pierce a set of m pairwise intersecting unit geodesic disks inside a simple polygon P with n vertices of which are reflex. We provide an -time algorithm to compute these at most 3 piercing points. Our bound is tight since it is known that in certain cases 3 points are necessary.
期刊介绍:
Computational Geometry is a forum for research in theoretical and applied aspects of computational geometry. The journal publishes fundamental research in all areas of the subject, as well as disseminating information on the applications, techniques, and use of computational geometry. Computational Geometry publishes articles on the design and analysis of geometric algorithms. All aspects of computational geometry are covered, including the numerical, graph theoretical and combinatorial aspects. Also welcomed are computational geometry solutions to fundamental problems arising in computer graphics, pattern recognition, robotics, image processing, CAD-CAM, VLSI design and geographical information systems.
Computational Geometry features a special section containing open problems and concise reports on implementations of computational geometry tools.