Virtual reality as a potential therapy in a rehabilitation sanatorium for patients after ischemic stroke: impact on quality of life and social participation-a randomized trial.

IF 1.9 Q3 REHABILITATION
Frontiers in rehabilitation sciences Pub Date : 2025-06-02 eCollection Date: 2025-01-01 DOI:10.3389/fresc.2025.1539175
Marcela Dabrowská, Lucie Honzíková, Dalibor Pastucha, Miroslav Janura, Hana Tomášková, Iva Fiedorová, Šárka A Čechová, Jana Trdá, Milan Elfmark
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Abstract

Objective: The aim of this study was to determine whether adding virtual reality therapy to conventional rehabilitation improves the quality of life, cognitive functions, and social participation of patients after an ischemic stroke.

Design: Randomized controlled study conducted in a rehabilitation center.

Participants: The experimental group with therapy in virtual reality included 25 patients (age 59.4 ± 8.9 years), and the control group with conventional therapy consisted of 25 patients (age 63.0 ± 8.8 years). Inclusion criteria for the study were: age 40-79 years, stable condition, Mini-Mental State Examination >25 points, intact vision, preserved grip function of the thumb and index finger of the affected limb, functional mobility according to the functional ambulatory category (FAC) 3-5, and no other neurological disease.

Methods: The Mini Mental State Examination, the Barthel Index, the Extended Barthel Index, and the WHO Disability Assessment Schedule 2.0 were used to assess cognitive function, quality of life, and self-sufficiency. Based on the results of normality test were used: t-test for two samples (age, time since stroke), the chi-square test (gender), nonparametric paired Wilcoxon test and Mann-Whitney U test. Friedman analysis was used to analyze repeated measures and a post hoc test Scheffe test was used to compare differences. Statistical tests were evaluated at the 5% significance level.

Results: No significant differences were found between the experimental and control groups in any of the tests applied after treatment. Significant differences emerged after treatment in all WHODAS domains studied for each group compared to the measurement before therapy. In the experimental group, the positive effects of therapy persisted 1 year after the end of therapy compared to the measurement before therapy.

Conclusions: Virtual reality has proven to be a suitable adjunct to conventional therapy for post stroke patients and offers an advantage over traditional rehabilitation methods in that it allows training in activities of daily living that are not commonly available in a hospital setting.

虚拟现实作为缺血性脑卒中患者康复疗养院的潜在治疗方法:对生活质量和社会参与的影响-一项随机试验
目的:本研究的目的是确定在常规康复中加入虚拟现实治疗是否能改善缺血性卒中患者的生活质量、认知功能和社会参与。设计:在康复中心进行的随机对照研究。对象:实验组25例,年龄59.4±8.9岁;对照组25例,年龄63.0±8.8岁。纳入标准为:年龄40-79岁,病情稳定,精神状态检查bbb25分,视力完好,患肢拇指和食指握持功能保留,功能活动能力(FAC) 3-5,无其他神经系统疾病。方法:采用迷你精神状态测验、Barthel指数、扩展Barthel指数和WHO残疾评定量表2.0对患者的认知功能、生活质量和自理能力进行评估。根据结果采用正态性检验:对两个样本(年龄、中风后时间)进行t检验、对性别进行卡方检验、非参数配对Wilcoxon检验和Mann-Whitney U检验。重复测量采用Friedman分析,差异比较采用事后检验Scheffe检验。统计学检验在5%显著性水平上进行评估。结果:实验组与对照组治疗后各项指标均无显著差异。与治疗前的测量相比,治疗后各组研究的所有WHODAS域均出现显著差异。在实验组中,治疗结束后与治疗前相比,治疗的积极效果持续了1年。结论:虚拟现实已被证明是卒中后患者传统治疗的一种合适辅助手段,并且与传统康复方法相比具有优势,因为它允许进行日常生活活动的训练,这在医院环境中是不常见的。
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